Rise of Kingdoms Auto-Peacekeeping Guide: Save Time & AP

If you have spent any real time governing a kingdom in Rise of Kingdoms, you already know how much of your day used to disappear into babysitting barbarian farms. Every fifty action points meant another manual march, another short wait, another tap to send your troops back out the second they got home. Auto-Peacekeeping was built to take that grind off your hands, letting your troops hunt barbarians almost entirely on their own. Whether you already have it running or you are still figuring out if it is worth your time, this guide breaks down exactly what you get and how to set it up properly. And if you are weighing what to spend on while you free up that extra time, LootBar is worth keeping in another tab so you are not stuck paying full price for whatever you grab next.

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What Auto-Peacekeeping Actually Does

You activate Auto-Peacekeeping through the barbarian patrol search menu, where a dedicated toggle lets you switch it on once you meet the City Hall requirement. From there, you pick up to five marches and set the barbarian level range you want them to hunt. Once it is running, those troops head out and clear barbarians inside that range back to back, without you sending a single manual march in between.

One detail that trips people up the first time is troop order. The slot on the far left is the first march to leave your city, so put your slowest-moving troop there, otherwise your faster marches end up waiting around for a slow one that should have left first. There is also a session cap to keep in mind: you can set up to 100 attacks per session, and since each march counts as one attack against a shared target, running all five marches at once against the same barbarian works out to about 20 barbarians cleared before the session ends.

Auto-Peacekeeping comes bundled with the 30-Day Gem Supply purchase, and your City Hall needs to be sitting at level 7 or higher before the option even shows up. That same purchase also unlocks Auto-Help and Auto-Chat Translation, so you are really getting three quality-of-life tools in one ten-dollar pickup rather than a single standalone feature, which matters when you are deciding if the bundle earns its price.

Rise of Kingdoms Supply Depot screen showing the 30-Day Gem Supply bundle that unlocks Auto-Peacekeeping

How It Cuts Down Your Action Point Spending

Manual Chain Farming Was Never Cheap

A standard barbarian attack costs fifty action points, and that number only drops if you keep chaining your attacks without sending your commander home between fights, where each consecutive hit shaves off two AP. Stack the Insight talent on top of that and you can knock off as much as ten AP per attack if you are doing everything right. The catch was always execution. Pulling off a clean chain meant watching your screen closely, timing each march so your troops did not return to an idle queue, and restarting the whole thing if you got distracted for even a minute.

The New AP Math Works Without the Perfect Timing

The action point math behind Auto-Peacekeeping runs on a similar idea, except the system handles the chain logic for you. It calculates the AP cost for a run based on how many barbarian troops get cleared and how many of your own troops are engaged in that batch, instead of charging you a flat fee every single time you tap attack. In practice, that means you get something close to the efficiency that used to require a practiced chain-farming routine, except now it happens whether or not you are actually watching your phone.

How It Saves You Real Playtime

The time savings end up mattering just as much as the AP savings. You are no longer stuck tab-switching back to Rise of Kingdoms every couple of minutes to babysit a farming march, which frees you up during KvK pushes, alliance events, or whatever else you have going on that day. A lot of governors have started pairing Auto-Peacekeeping with their daily gathering routes, sending gatherers out to collect resources while their auto troops grind barbarians in the background, so both systems are earning rewards at the same time instead of competing for your attention. That kind of overlap used to be a lot harder to manage manually, since chain farming barbarians basically demanded your full focus the entire time it was running.

That free time adds up to real rewards too. Plenty of governors lean on Auto-Peacekeeping specifically to farm AFK, pulling in resources, gems, and supply chests passively over hours without staring at the screen. It also turns out to be one of the more reliable ways to lock in a top spot on event leaderboards like Strategic Reserve, and it keeps Honor Points trickling in during KvK without you having to grind barbarians manually between bigger fights.

Honor Roll leaderboard in Rise of Kingdoms showing Honor Points earned from defeating barbarian patrols of different levels

If you end up with extra free time, that usually means more chances to spend on push days instead of scrambling last minute. That is where LootBar comes in handy for grabbing resource packs ahead of a big event.

Setting It Up the Right Way

Auto Peacekeeping settings menu in Rise of Kingdoms showing Minimum Units Remaining, Barbarian Levels, Assigned Troops, and Total Attacks fields

Pick a Peacekeeping Commander

Whichever pair of commanders you assign to Auto-Peacekeeping duty matters more than people give it credit for. Commanders with the Peacekeeping specialty deal extra damage to barbarians and neutral units, and several of their talent trees chip away at the AP cost on top of that. Save your best PvP pair for actual battles and let a dedicated peacekeeping commander run your auto farm instead.

Match Barbarian Level to Your Power

It also helps to match the barbarian level you are targeting to your actual troop power. Setting your auto troops on a level far below what your army can handle wastes time clearing fights that barely reward anything, while aiming too high risks losses that eat into your troop count for no good reason. Find a tier your troops clear comfortably and quickly, and you will see steadier returns over a full day than chasing the highest level you can technically survive.

Set a Safe Minimum Units Remaining

The Minimum Units Remaining slider, adjustable from 0% up to 90%, decides when your troops bail out of a fight and head home instead of grinding their HP down to nothing. Keeping this too low saves a few extra kills per session but can leave you with a brutal hospital healing bill afterward, so most governors find a setting somewhere in the middle gives the best balance between kills and recovery cost

Common Setup Mistakes to Avoid

  • Leaving low-tier troops assigned overnight when a higher level was clearly available, which quietly wastes hours of farming time.
  • Forgetting to switch the target setting back to standard barbarians once a Marauder event ends.
  • Skipping a check after kingdom maintenance, since resets tend to clear active assignments without much warning.

Is It Actually Better Than Manual Farming?

Since this sits behind a paywall, the honest answer depends on whether you are spending or not. If you are F2P, you are better off sticking with manual barbarian chaining to stretch your AP, since that is the route the creators who tested this feature recommend for anyone not buying the bundle. For paying governors, the trade-offs are still worth knowing before you commit ten dollars to it.

The biggest one is downtime between sessions. Once a run ends, every march walks all the way home before you can start a new one, so you are not getting truly continuous farming unless you are actively restarting sessions. It also is not great for sharing barbarians fairly, since your auto troops will snatch the nearest target the moment it is available, even if an alliance mate is already marching toward the same one. Lilith has patched some of this overlap issue since launch, but it has not been a perfectly clean fix.

A handful of bugs are worth watching for too. The menu occasionally freezes and clears your troop selection, which means a quick refresh before you can set it up again. Some governors have also gotten a "session ended, out of Action Points" notification while still sitting on a full AP bag, and there is an intermittent bug where troop count settings get stuck so only a single unit marches out instead of your full army

One more thing worth flagging if you play in a contested kingdom: avoid running Auto-Peacekeeping in an active war zone if you can help it. If you have to, set Minimum Units Remaining to 80% or 90% so your troops retreat the moment a real enemy shows up, since the system on its own will not recognize an ambush the way you would.

Final Thoughts

Auto-Peacekeeping does not reinvent barbarian farming, but it removes most of the manual grind that used to make AP efficiency feel like a part-time job. You get steadier action point spending, fewer wasted marches, and real time back for KvK, events, or just living your life outside the kingdom.

If you are picking a commander pair or deciding how to spend the extra hours this frees up, putting some of that time toward topping up Rise of Kingdoms on LootBar is a smart way to keep your progress moving while the rest of your farming runs itself.