Greetings Trainers! Welcome to LootBar's Taiki Shuttle (Camping) guide for Umamusume: Pretty Derby. This guide provides a full overview of Taiki Shuttle (Camping), covering her Mile and Sprint Pace Chaser playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and training approach to help Trainers build Taiki Shuttle (Camping) effectively for Mile and Short races.
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Overview and Skills
Uma Stats
| Base Stats | |||||
| Base Stats 3⭐ | 102 | 71 | 107 | 92 | 78 |
| Base Stats 5⭐ | 124 | 87 | 130 | 112 | 97 |
Aptitudes
| Surface | Turf A | Dirt B | ||
| Distance | Short A | Mile A | Medium E | Long G |
| Race Style | Front C | Pace A | Late E | End G |
Growth Rate
| 0% | 0% | 30% | 0% | 0% |
Skills
| Unique Skill | ||||
| Joyful Voyage! | If Taiki Shuttle (Camping) is positioned toward the front with 200m remaining, increase velocity. Then, if also positioned near the leading Umamusume, gather strength to move slightly forward. | |||
| Innate Skill | ||||
| Wet Conditions ○ | Moderately increases Taiki Shuttle (Camping)'s performance on good, soft, and heavy ground. | |||
| Productive Plan | Slightly widen the margin when positioned toward the front early-race. (Mile) | |||
| Head-On | Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) | |||
| Awakening Skills | ||||
| Mile Corners ○ | Slightly increase velocity on a corner. (Mile) | |||
| Mile Maven | Widen the margin when positioned toward the front early-race. (Mile) | |||
| Pace Chaser Corners ○ | Slightly increase velocity on a corner. (Pace Chaser) | |||
| Neck and Neck | Increase acceleration when positioned toward the front late in the race. (Pace Chaser) | |||
| Event Skills | ||||
| Prepared to Pass | Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) | |||
| Light as a Feather | Slightly increase velocity when positioned toward the front upon approaching late-race. (Sprint) | |||
| Shifting Gears | Slightly increase passing ability when positioned toward the front mid-race. (Mile) | |||
| All I've Got | Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium) | |||
| Head-On | Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) | |||
Taiki Shuttle (Camping) is a Mile and Short Uma in Umamusume: Pretty Derby with strong Turf aptitude, best suited as a Pace Chaser on 1200m and 1600m race tracks. Her kit centers on Power, with her skill set built around holding a tight front-pack position into the final 200m and converting that into a powerful closing burst. Her unique skill, Joyful Voyage!, activates when she is positioned toward the front with 200m remaining, granting a velocity boost, with an additional burst if she is also positioned near the leading Umamusume, a slot Pace Chasers naturally settle into after the mid-race jostle. This makes her a flexible Mile and Sprint Uma that rewards aggressive front-pack positioning and clean late-race pressure. Delivering her best performance when she rides Mile Maven through the early race and Pace Chaser Corners ◯ through the mid-race, then converts that momentum into a hybrid velocity and forward acceleration burst on the final straight via Neck and Neck and her unique.
Career Objectives and Epithets
Career Objectives
| Objectives | ||
Participate in the Junior Make Debut Junior Class, Late June Dirt - 1600m - Mile | ||
Place 5th in the Shinzan Kinen Classic Class, Early January GIII - Turf - 1600m - Mile | ||
Place 5th in the NHK Mile Cup Classic Class, Early May GI - Turf - 1600m - Mile | ||
Place 5th in the Unicorn Stakes Classic Class, Late June GIII - Dirt - 1600m - Mile | ||
Place 3rd in the Mile Championship Classic Class, Late November GI - Turf - 1600m - Mile | ||
Place 1st in the Yasuda Kinen Senior Class, Early June GI - Turf - 1600m - Mile | ||
Place 1st in the Sprinters Stakes Senior Class, Late September GI - Turf - 1200m - Short | ||
Place 1st in the Mile Championship Senior Class, Late November GI - Turf - 1600m - Mile | ||
Epithets
Complete the requirements below to obtain Taiki Shuttle's "Mightiest Miler" epithet. The epithet will be rewarded automatically after conditions are met.
| Career Epithets | ||||
Mightiest Miler |
| |||
Taiki Shuttle (Camping) - Ideal Stats, Support Cards, Builds, and Parent
Recommended Stats
Below are our recommended stats for Taiki Shuttle (Camping) for each game mode.
| Recommended Stats | |||||
URA Finale Unity Cup | 900 | 500 | 900 | 450 | 800 |
| Trackblazer | 1000+ | 600 | 1000+ | 450 | 800 |
| Team Trials | 1200 | 700 | 1200 | 450 | 900 |
Recommended Support Cards
| Recommended Support Cards | |||||
Support Card Build
For Taiki Shuttle (Camping)'s build. In URA Finale, run a 3 Speed / 1 Power / 2 Wit deck for balanced stat distribution with skill point coverage and reliable Power scaling. In Unity Cup, shift to a 3 Speed / 1 Power / 1 Wit / 1 Pal setup to fit the team training format. For Trackblazer, the strongest build is 3 Speed / 3 Wit.
Recommended Parents
| Recommended Parent Uma | ||||
Sakura Bakushin O | Nishino Flower | Sakura Chiyono O | El Condor Pasa | Gold City |
Training Strategy
Training
Focus on Speed and Power. Her 30% Power growth is one of the highest in the game, but Power comes naturally from Speed rainbow training, making Speed the actual training bottleneck. Aim for 1,200 Speed by leveraging Speed stat-stick cards and Speed sparks, with Power scaling automatically off the rainbows. Aim for around 600 Stamina to survive her Mile career races. In Trackblazer, run 30 to 35 races and prioritize G1 wins. Her Sprint A, Mile A, and Dirt B aptitudes open up wide G1 access, so leverage those for stat returns rather than forcing Medium investment.Skill Priority
Push to Level 5 to unlock Neck and Neck, her gold Head-On and primary late-race acceleration. Mile Maven at Level 3 is her signature early-race skill, widening the front-pack margin on Mile tracks. Build her base with Mile Corners ◯, Pace Chaser Corners ◯, and Shifting Gears for solid mid-race coverage. All I've Got from her career event is a strong late-race velocity pickup that pairs well with her unique.Common Mistakes to Avoid
Don't try to run her in Medium races, since her E aptitude makes any Medium G1 a stat loss without heavy spark investment. Avoid leaning into Power cards too early, as her 30% Power growth gives diminishing returns past the rainbow threshold and pushes Speed off the deck. Skipping a Wit-supporting deck also limits her skill point output, which she needs to activate her dense Mile skill kit reliably.
Should You Pull for Taiki Shuttle (Camping)?
Pull if she is your favorite: Taiki Shuttle is one of Umamusume's classic miler stars, a world-class champion known for her dominant Mile performances and confident personality. Her Camping version brings a fresh summer-themed look that has quickly become one of the standout alt designs of the season. If Taiki Shuttle is your Oshi, this is one of the most charming versions of the character to play.
Pull if you want an efficient Mile Pace Chaser: Taiki Shuttle (Camping) is one of the easiest-to-train Pace Chasers in the game, with a unique skill in Joyful Voyage! that delivers a stacking velocity burst inside the final 200m and an additional acceleration push when positioned near the leader. Her 30% Power growth is one of the most efficient single-stat spreads in the game, and her built-in Mile Maven and Neck and Neck make her a powerful Mile threat with minimal card investment.
Skip if you want a meta-defining unit: Taiki Shuttle (Camping) is solid but not meta-shaking. Her E aptitude in Medium locks her out of half the Trackblazer race pool unless you commit heavy spark investment, and her unique skill requires aggressive front-pack positioning that other Pace Chasers can already achieve. With strong July banners on the horizon, players without a personal attachment to her may want to save carats unless they are specifically building a Mile Pace Chaser roster.
Conclusion
Taiki Shuttle (Camping) is a flexible Mile Pace Chaser whose unique skill, Joyful Voyage!, rewards the front-pack positioning that defines her kit. Her 30% Power growth, combined with Mile Maven and Neck and Neck, makes her a strong fit for Mile and Sprint tracks where her stacking velocity burst can carry her past the leader in the final 200m. If you want a relaxed summer-themed Pace Chaser who blends charm with genuine competitive value, Taiki Shuttle (Camping) is the comfortable Oshi pull that delivers both style and substance. To pull for Taiki Shuttle (Camping), go to LootBar now and head straight to the Umamusume Top-up page!














