Greetings, Trainers! Welcome to our Maruzensky Speed SSR Card Guide. This guide breaks down Maruzensky's SSR Speed Support Card in Umamusume: Pretty Derby, taking a closer look at her facility-scaling Unique Effect, Front Runner skill loadout, and overall value as a core Speed stat generator and Front Runner skill source for any Speed-focused deck. We'll focus in particular on whether her strong Zero LB and 1 LB performance justifies a pull, how her Training Effectiveness scaling and stat distribution perform across different Limit Break thresholds, and what kind of deck she actually belongs in.
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Maruzensky Speed SSR - Overview, Skills, and Events
| Overview | |||||
| Unique Effect | Gain Training Effectiveness (5) per every level of the current training facility | ||||
| Base | 🔷 | 🔷🔷 | 🔷🔷🔷 | 🔷🔷🔷🔷 | |
| Friendship Bonus | 20% | 21% | 23% | 25% | 25% |
| Initial Friendship Gauge | 25 | 26 | 27 | 28 | 30 |
| Speed Bonus | 1 | 1 | 1 | 1 | 1 |
| Race Bonus | 1% | 2% | 3% | 5% | 5% |
| Fan Bonus | 5% | 6% | 8% | 10% | 10% |
| Hint Levels | Lv 1 | Lv 1 | Lv 1 | Lv 2 | Lv 2 |
| Hint Frequency | 20% | 23% | 26% | 30% | 30% |
| Specialty Priority | 20 | 25 | 30 | 35 | 35 |
| Power Bonus | - | 1 | 1 | 1 | 1 |
| Mood Effect | - | - | - | 15% | 30% |
| Stat Gains | |||||
| Speed +6 | Power +2 | ||||
Skills
| Support Skill Hints | ||||
| Summer Runner ○ | Moderately increase performance in summer. | |||
| Triple 7s | Slightly gain energy with 777m remaining. | |||
| Front Runner Straightaways ○ | Slightly increase velocity on a straight. (Front Runner) | |||
| Front Runner Corners ○ | Slightly increase velocity on a corner. (Front Runner) | |||
| Leader's Pride | Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | |||
| Slipstream | Slightly decrease wind resistance when following directly behind another runner. | |||
| Playtime's Over! | Slightly increase velocity when followed by another runner directly behind for a long time. | |||
| Early Lead | Slightly increase ability to go to the front early-race. (Front Runner) | |||
| Groundwork | Slightly increase acceleration after activating many skills early-race. | |||
| Focus | Slightly decrease time lost to slow starts. | |||
| Event Skills | ||||
| Focus | Slightly decrease time lost to slow starts. | |||
| Top Runner | Increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | |||
| Early Lead | Slightly increase ability to go to the front early-race. (Front Runner) | |||
Training Events
Chain Events
| A Seaside Resort, Love is in the Air | Thrilling Memories Still in My Heart | Shine On Forever |
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Random Events
| For an Adorable Younger Student | Drive Destination |
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What Makes Maruzensky Speed SSR Good?
Maruzensky is an SSR Speed support card in Umamusume, functioning as a best-in-slot Speed stick and Front Runner skill source best suited for Front Runner decks across any track distance. Her standout feature is her Unique Effect, which grants Training Effectiveness (5) per every level of the current training facility, meaning the more you invest into leveling your Speed facility, the more her training output scales. This turns her into one of the most reliable stat generators in the game, and her hint pool stacks it with a full Front Runner kit including Leader's Pride, Front Runner Straightaways ◯, Front Runner Corners ◯, and Early Lead, alongside universal picks like Slipstream, Groundwork, and Triple 7s for additional coverage.
Her Friendship Bonus sits at 20% with a 25 Initial Friendship Gauge, letting her rainbow train quickly without long bond investment, and her Specialty Priority of 20 keeps her showing up on the Speed facility consistently. Her Hint Frequency reaches 20% with Lv1 Hint Levels, feeding out her Front Runner skill pool reliably during training runs, and her stat gain from bond events adds Speed +6 and Power +2 for extra threshold pressure. At Level 35 she unlocks a Power Bonus that pairs with her Speed Bonus for cleaner two-stat gains, and at Level 45 the Mood Effect amplifier kicks in to squeeze even more output from high-mood training days.
Her main strength is that Maruzensky is effectively a low-Limit-Break card. At Zero LB she already delivers strong training effectiveness scaling, and at 1 LB she unlocks the Power Bonus that makes her the recommended pull threshold for most Trainers. Her Front Runner skill loadout also means she performs at her ceiling on Front Runner mains, with Pace Chasers, Late Surgers, and End Closers getting secondary use primarily through Slipstream. She is best treated as a long-lasting core Speed pick usable across four to five scenarios, similar to Kitasan Black, with Trainers who already run an MLB SSR Speed card able to skip her without meaningful loss.
Should You Pull for Maruzensky Speed SSR?
Maruzensky is a strong pull. Worth considering if you run Front Runner builds and want a long-lasting core Speed card with strong training effectiveness scaling, and unlike most meta Speed cards, she delivers her ceiling value at 1 LB rather than MLB. Her value is tied to being one of the highest-output Speed SSRs in the game with a Front Runner-focused skill loadout, and she reruns roughly four times going forward, meaning Trainers can pull comfortably at 1 LB now and complete additional Limit Breaks through future banners without pressure.
She delivers strong Speed training through her facility-scaling Unique Effect, a full Front Runner hint pool covering Leader's Pride, Front Runner Straightaways, Front Runner Corners, and Early Lead, and universal utility through Slipstream and Groundwork that makes her usable on non-Front Runner builds when needed.
Pros
- Unique Effect grants Training Effectiveness (5) per facility level, one of the most powerful stat-generating mechanics on any Speed card
- Zero LB already delivers strong performance, with 1 LB unlocking the Power Bonus for the recommended pull threshold
- Front Runner skill loadout is best-in-slot for the position, covering Leader's Pride, Front Runner Corners, Front Runner Straightaways, and Early Lead
- Stat gain from bond events adds Speed +6 and Power +2 for cleaner two-stat pressure
- Long-lasting core card usable across four to five scenarios, comparable to Kitasan Black
- Reruns approximately four times through future banners, allowing flexible Limit Break completion
Cons
- Front Runner skill loadout limits ceiling value on Pace Chaser, Late Surger, and End Closer builds outside of Slipstream utility
- Trainers who already run an MLB SSR Speed card can skip Maruzensky without meaningful loss
- Mood Effect unlock gated at Level 45 requires MLB investment for full activation
- Competes for pulls against strong meta cards this window including Camping Taiki, Copano Ricky, Mr. C.B. Wit, and Agnes Tachyon
- Nakayama Festa Wit on the accompanying banner is mostly parent material rather than a strong active pull, softening banner value for Trainers who don't need her
Conclusion
Maruzensky Speed SSR is a strong general-purpose Speed card for Front Runner players who want long-lasting core value across multiple scenarios. Her Unique Effect, Front Runner hint pool, and Kitasan Black-tier stat output make her a practical pull for any Trainer building around Front Runner strategies or looking to strengthen their overall Speed card roster. Her flexible Limit Break pathway also gives her a comfortable pull window, as she reruns roughly four times going forward, letting Trainers pull at 1 LB now and complete additional Limit Breaks through future banners at their own pace. Unless you already run an MLB SSR Speed card and have no Front Runner mains in your roster, Maruzensky is well worth the Carat investment. To easily pull Maruzensky Speed SSR, go to LootBar now for affordable, secure and fast Umamusume Top-up.














