Greetings Trainers! Welcome to LootBar's Air Shakur guide for Umamusume: Pretty Derby. This guide provides a full overview of Air Shakur, covering her Medium and Long End Closer playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and training approach to help Trainers build Air Shakur effectively for Medium and Long races.
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Overview and Skills
Uma Stats
| Base Stats | |||||
| Base Stats 3⭐ | 99 | 85 | 95 | 69 | 102 |
| Base Stats 5⭐ | 120 | 104 | 116 | 84 | 126 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short G | Mile E | Medium A | Long A |
| Race Style | Front G | Pace C | Late A | End A |
Growth Rate
| 0% | 0% | 0% | 0% | 30% |
Skills
| Unique Skill | ||||
| trigger:BEAT | When near the inner rail midpack on the final corner or later, Air Shakur calculates the path to victory, increasing velocity and ability to navigate smoothly on the final straight. | |||
| Innate Skills | ||||
| Ramp Up | Slightly increases Air Shakur's velocity when passing another runner mid-race. | |||
| Eager | When positioned toward the back mid-race, slightly increase velocity. (Medium) | |||
| End Closer Straightaways ○ | Slightly increase velocity on a straight. (End Closer) | |||
| Awakening Skills | ||||
| Levelheaded | Slightly regain composure by calming down when the way ahead is jammed. (End Closer) | |||
| Elated | When positioned towards the back mid-race, Air Shakur increases velocity. (Medium) | |||
| Strategist | Slightly widen the field of view when positioned toward the back late in the race. (End Closer) | |||
| Moonlit Flash | Increase velocity on straights. (End Closer) | |||
| Event Skills | ||||
| Intense Gaze | Slightly unnerve runners in focus late-race. (End Closer) | |||
| Eager | When positioned toward the back mid-race, slightly increase velocity. (Medium) | |||
| Fall Runner ○ | Moderately increase performance in fall. | |||
| Fighting Spirit | When engaged in a challenge midpack mid-race, very slightly recover endurance and slightly increase velocity. (Medium) | |||
| 99 Problems | Get overwhelmed by powerful opponents, moderately decreasing Guts and Wit. | |||
Air Shakur is a Medium and Long Uma in Umamusume: Pretty Derby with strong Turf aptitude, best suited as an End Closer on 2000m to 3200m race tracks. Her kit centers on Wit, with her skill set built around hugging the inner rail through the back half of the pack and converting clean positioning into a final-corner velocity push. Her unique skill, trigger:BEAT, activates when she is positioned near the inner rail in midpack on the final corner or later, granting a velocity boost and improved lane navigation on the final straight, a slot End Closers naturally hold while calculating their late-race approach. This makes her a calculated rail-hugger Uma that rewards patient pacing and a clean midpack line into the final corner. Delivering her best performance when she rides Elated and Eager through the mid-race, then converts that positioning into a sustained velocity surge via Moonlit Flash and her unique on the final straight.
Career Objectives and Epithets
Career Objectives
| Objectives | |||
Participate in the Junior Make Debut Junior Class, Late June Turf - 2000m - Medium | |||
Place 5th in the Hopeful Stakes Junior Class, Late December GI - Turf - 2000m - Medium | |||
Place 5th in the Satsuki Sho Classic Class, Early April GI - Turf - 2000m - Medium | |||
Place 5th in the Tokyo Yushun (Japanese Derby) Classic Class, Late May GI - Turf - 2400m - Medium | |||
Place 3rd in the Kikuka Sho Classic Class, Late October GI - Turf - 3000m - Long | |||
Participate in the Japan Cup Classic Class, Late November GI - Turf - 2400m - Medium | |||
Place 5th in the Tenno Sho (Spring) Senior Class, Late April GI - Turf - 3200m - Long | |||
Place 3rd in the Takarazuka Kinen Senior Class, Late June GI - Turf - 2200m - Medium | |||
Place 3rd in the Tenno Sho (Autumn) Senior Class, Late October GI - Turf - 2000m - Medium | |||
Place 1st in the Arima Kinen Senior Class, Late December GI - Turf - 2500m - Long | |||
Epithets
Complete the requirements below to obtain Air Shakur's "Wall-Surmounting Genius" epithet. The epithet will be rewarded automatically after conditions are met.
| Career Epithets | ||||
Wall-Surmounting Genius |
| |||
Air Shakur - Ideal Stats, Support Cards, and Parent
Recommended Stats
Below are our recommended stats for Air Shakur for each game mode.
| Recommended Stats | |||||
URA Finale Unity Cup | 800 | 800 | 650 | 450 | 450 |
| Trackblazer | 1000+ | 900 | 700 | 450 | 450 |
| Team Trials | 1200 | 1200 | 700 | 450 | 500 |
Recommended Support Cards
| Recommended Support Cards | |||||
Support Card Build
For Air Shakur's build. In URA Finale, run a 3 Speed / 2 Wit / 1 Stamina deck for balanced stat distribution, with Stamina supporting her Medium and Long career races. In Unity Cup, shift to a 3 Speed / 2 Wit / 1 Pal setup to fit the team training format. For Trackblazer, the strongest build is 3 Speed / 3 Wit, which fully leverages her 30% Wit growth for efficient rainbow scaling, with Stamina handled through sparks across her 30 to 35 race run.
Recommended Parents
| Recommended Parent Uma | ||||
Gold Ship | Narita Taishin | Admire Vega | Tamamo Cross | Sweep Tosho |
Training Strategy
Training
Focus on Wit and Stamina. Her 30% Wit growth is one of the highest in the game, and pushing Wit past 1,000 amplifies her skill activation rate and overall stat ceiling. Speed has 0% growth, so prioritize Speed stat-stick cards and Speed sparks to hit the 1,200 threshold. Aim for at least 700 Stamina before the Tenno Sho Spring, and 800 to 900 if pushing through the Arima Kinen. In Trackblazer, run 30 to 35 races and prioritize G1 wins, leveraging her Medium A and Long A aptitudes for wide race access.Skill Priority
Push to Level 5 to unlock Moonlit Flash, her gold End Closer straightaway velocity skill on the final stretch. Elated at Level 3 is her Medium-locked gold velocity skill and the cornerstone of her mid-race build. Build her base with End Closer Corners ◯, Medium Corners ◯, and Fall Runner ◯ for solid late-race coverage. Straightaway Spurt is not built into her kit and should be picked up through skill points or support card hints for any competitive End Closer build.Common Mistakes to Avoid
Don't try to run her in Mile races, since her E aptitude makes any Mile G1 a stat loss without heavy spark investment. Avoid leaving the purple skill 99 Problems uncured for too long in non-Trackblazer scenarios, as the Guts and Wit decrease severely hurts her overall training output. Skipping Stamina investment also leaves her vulnerable in the Tenno Sho Spring and Arima Kinen, where her late-race surge needs the endurance to push through.
Should You Pull for Air Shakur?
- Pull if she is your favorite: Air Shakur is one of Umamusume's most analytical and self-assured characters, a sharp-minded Triple Crown winner who treats every race like a logical proof to be solved. Her release marks the in-game debut of one of horse racing's most calculating champions, making this banner a significant addition for fans of competitive realism. If Air Shakur is your Oshi, this is the moment to finally pull for her base release.
- Pull if you want a Medium and Long End Closer with rare gold skills: Air Shakur is the first source for both Elated and Moonlit Flash, two new gold skills that give her a distinct mid-race velocity and final-straight burst profile. Her 30% Wit growth is one of the most efficient stat spreads for skill-heavy builds, and her Medium A and Long A aptitudes make her a natural fit for the demanding Triple Crown and Spring/Senior career routes built into her objectives.
- Skip if you want a meta-defining unit: Air Shakur is solid but not meta-shaking. Her E aptitude in Mile locks her out of upcoming Mile content, and she does not have Straightaway Spurt built into her kit, requiring extra skill point investment to fix. With strong July banners on the horizon including Maruzensky Speed, Copano Ricky, and the new Light Hello plus Agnes Tachyon scenario card, players without a personal attachment to her may want to save carats unless specifically building a Medium and Long End Closer roster.
Conclusion
Air Shakur is a calculated Medium and Long End Closer whose unique skill, trigger:BEAT, rewards the inner-rail midpack positioning that defines her kit. Her 30% Wit growth, combined with Elated and Moonlit Flash, makes her a strong fit for Medium and Long tracks where her precise final-corner velocity push can carry her past the leaders on the closing stretch. If you want an analytical Triple Crown End Closer who blends sharp racecraft with rare gold skill access, Air Shakur is the calculated Oshi pull that rewards trainers who appreciate methodical pacing. For Trainers planning to pull for Air Shakur, stock up Carats on Umamusume Top-up page on LootBar now!














