Uma Musume Pretty Derby: Air Shakur Guide

Greetings Trainers! Welcome to LootBar's Air Shakur guide for Umamusume: Pretty Derby. This guide provides a full overview of Air Shakur, covering her Medium and Long End Closer playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and training approach to help Trainers build Air Shakur effectively for Medium and Long races.

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Overview and Skills

air shakur image

Uma Stats

Base Stats
Base Stats 3⭐ 99859569102
Base Stats 5⭐ 12010411684126
air shakur chibi imagespeed iconstamina iconpower iconguts iconwit icon

Aptitudes

SurfaceTurf ADirt G
DistanceShort GMile EMedium ALong A
Race StyleFront GPace CLate AEnd A

Growth Rate

speed iconstamina iconpower iconguts iconwit icon
0%0%0%0%30%

Skills

Unique Skill
rainbow velocity skill icontrigger:BEATWhen near the inner rail midpack on the final corner or later, Air Shakur calculates the path to victory, increasing velocity and ability to navigate smoothly on the final straight.
Innate Skills
velocity iconRamp UpSlightly increases Air Shakur's velocity when passing another runner mid-race.
velocity iconEagerWhen positioned toward the back mid-race, slightly increase velocity. (Medium)
velocity iconEnd Closer Straightaways ○Slightly increase velocity on a straight. (End Closer)
Awakening Skills
recovery iconLevelheadedSlightly regain composure by calming down when the way ahead is jammed. (End Closer)
gold velocity iconElatedWhen positioned towards the back mid-race, Air Shakur increases velocity. (Medium)
view iconStrategistSlightly widen the field of view when positioned toward the back late in the race. (End Closer)
gold velocity iconMoonlit FlashIncrease velocity on straights. (End Closer)
Event Skills
debuff iconIntense GazeSlightly unnerve runners in focus late-race. (End Closer)
velocity iconEagerWhen positioned toward the back mid-race, slightly increase velocity. (Medium)
green skill iconFall Runner ○Moderately increase performance in fall.
velocity iconFighting SpiritWhen engaged in a challenge midpack mid-race, very slightly recover endurance and slightly increase velocity. (Medium)
violet skill icon99 ProblemsGet overwhelmed by powerful opponents, moderately decreasing Guts and Wit.

Air Shakur is a Medium and Long Uma in Umamusume: Pretty Derby with strong Turf aptitude, best suited as an End Closer on 2000m to 3200m race tracks. Her kit centers on Wit, with her skill set built around hugging the inner rail through the back half of the pack and converting clean positioning into a final-corner velocity push. Her unique skill, trigger:BEAT, activates when she is positioned near the inner rail in midpack on the final corner or later, granting a velocity boost and improved lane navigation on the final straight, a slot End Closers naturally hold while calculating their late-race approach. This makes her a calculated rail-hugger Uma that rewards patient pacing and a clean midpack line into the final corner. Delivering her best performance when she rides Elated and Eager through the mid-race, then converts that positioning into a sustained velocity surge via Moonlit Flash and her unique on the final straight.

Career Objectives and Epithets

Career Objectives

Objectives

Participate in the Junior Make Debut

Junior Class, Late June

Turf - 2000m - Medium

junior make debut icon

Place 5th in the Hopeful Stakes

Junior Class, Late December

GI - Turf - 2000m - Medium

Hopeful Stakes icon

Place 5th in the Satsuki Sho

Classic Class, Early April

GI - Turf - 2000m - Medium

Satsuki Sho icon

Place 5th in the Tokyo Yushun (Japanese Derby)

Classic Class, Late May

GI - Turf - 2400m - Medium

Tokyo Yushun (Japanese Derby) icon

Place 3rd in the Kikuka Sho

Classic Class, Late October

GI - Turf - 3000m - Long

Kikuka Sho icon

Participate in the Japan Cup

Classic Class, Late November

GI - Turf - 2400m - Medium

Japan Cup icon

Place 5th in the Tenno Sho (Spring)

Senior Class, Late April

GI - Turf - 3200m - Long

Tenno Sho (Spring) icon

Place 3rd in the Takarazuka Kinen

Senior Class, Late June

GI - Turf - 2200m - Medium

Takarazuka Kinen icon

Place 3rd in the Tenno Sho (Autumn)

Senior Class, Late October

GI - Turf - 2000m - Medium

Tenno Sho (Autumn) icon

Place 1st in the Arima Kinen

Senior Class, Late December

GI - Turf - 2500m - Long

Arima Kinen icon

Epithets

Complete the requirements below to obtain Air Shakur's "Wall-Surmounting Genius" epithet. The epithet will be rewarded automatically after conditions are met.

Career Epithets

epitheth image

Wall-Surmounting Genius

  • Have Air Shakur win the Satsuki ShoTokyo Yushun (Japanese Derby), and Kikuka Sho
  • Have Air Shakur win the Tenno Sho (Spring)Takarazuka Kinen (Senior)Tenno Sho (Autumn) (Senior) and Arima Kinen (Senior)
  • Have Air Shakur reach 1200 or more Wisdom

Air Shakur - Ideal Stats, Support Cards, and Parent

Recommended Stats

Below are our recommended stats for Air Shakur for each game mode.

Recommended Stats

URA Finale

Unity Cup

800800650450450
Trackblazer1000+900700450450
Team Trials12001200700450500
air shakur chibi imagespeed iconstamina iconpower iconguts iconwit icon

Recommended Support Cards

Recommended Support Cards
speed iconKitasan Black (SSR) Speed Support CardNarita Top Road (SSR) Speed Support CardTosen Jordan (SSR) Speed Support CardGold Ship (SSR) Speed Support CardNarita Brian (SSR) Speed Support Card
stamina iconSuper Creek (SSR) Stamina Support CardSatono Diamond (SSR) Stamina Support CardMejiro McQueen (SSR) Stamina Support CardNakayama Festa (SSR) Stamina Support CardZenno Rob Roy (SSR) Stamina Support Card
power iconRice Shower (SSR) Power Support CardAir Groove (SSR) Power Support CardTamamo Cross (SSR) Power Support CardVodka (SSR) Power Support CardBiwa Hayahide (SR) Power Support Card
guts iconYukino Bijin (SSR) Guts Support CardGrass Wonder (SSR) Guts Support CardInes Fujin (SSR) Guts Support CardMejiro Palmer (SSR) Guts Support CardIkuno Dictus (SSR) Guts Support Card
wit iconYukino Bijin (SSR) Wit Support CardFine Motion (SSR) Wit Support CardMejiro Dober (SSR) Wit Support CardNice Nature (SSR) Wit Support CardInes Fujin (SR) Wit Support Card

Support Card Build

For Air Shakur's build. In URA Finale, run a 3 Speed / 2 Wit / 1 Stamina deck for balanced stat distribution, with Stamina supporting her Medium and Long career races. In Unity Cup, shift to a 3 Speed / 2 Wit / 1 Pal setup to fit the team training format. For Trackblazer, the strongest build is 3 Speed / 3 Wit, which fully leverages her 30% Wit growth for efficient rainbow scaling, with Stamina handled through sparks across her 30 to 35 race run.

Recommended Parents

Recommended Parent Uma

Gold Ship image

Gold Ship

Narita Taishin image

Narita Taishin

Admire Vega image

Admire Vega

Tamamo Cross image

Tamamo Cross

Sweep Tosho image

Sweep Tosho

Training Strategy

  • Training

    Focus on Wit and Stamina. Her 30% Wit growth is one of the highest in the game, and pushing Wit past 1,000 amplifies her skill activation rate and overall stat ceiling. Speed has 0% growth, so prioritize Speed stat-stick cards and Speed sparks to hit the 1,200 threshold. Aim for at least 700 Stamina before the Tenno Sho Spring, and 800 to 900 if pushing through the Arima Kinen. In Trackblazer, run 30 to 35 races and prioritize G1 wins, leveraging her Medium A and Long A aptitudes for wide race access.
  • Skill Priority

    Push to Level 5 to unlock Moonlit Flash, her gold End Closer straightaway velocity skill on the final stretch. Elated at Level 3 is her Medium-locked gold velocity skill and the cornerstone of her mid-race build. Build her base with End Closer Corners ◯, Medium Corners ◯, and Fall Runner ◯ for solid late-race coverage. Straightaway Spurt is not built into her kit and should be picked up through skill points or support card hints for any competitive End Closer build.
  • Common Mistakes to Avoid

    Don't try to run her in Mile races, since her E aptitude makes any Mile G1 a stat loss without heavy spark investment. Avoid leaving the purple skill 99 Problems uncured for too long in non-Trackblazer scenarios, as the Guts and Wit decrease severely hurts her overall training output. Skipping Stamina investment also leaves her vulnerable in the Tenno Sho Spring and Arima Kinen, where her late-race surge needs the endurance to push through.

Should You Pull for Air Shakur?

gacha banner image

  • Pull if she is your favorite: Air Shakur is one of Umamusume's most analytical and self-assured characters, a sharp-minded Triple Crown winner who treats every race like a logical proof to be solved. Her release marks the in-game debut of one of horse racing's most calculating champions, making this banner a significant addition for fans of competitive realism. If Air Shakur is your Oshi, this is the moment to finally pull for her base release.
  • Pull if you want a Medium and Long End Closer with rare gold skills: Air Shakur is the first source for both Elated and Moonlit Flash, two new gold skills that give her a distinct mid-race velocity and final-straight burst profile. Her 30% Wit growth is one of the most efficient stat spreads for skill-heavy builds, and her Medium A and Long A aptitudes make her a natural fit for the demanding Triple Crown and Spring/Senior career routes built into her objectives.
  • Skip if you want a meta-defining unit: Air Shakur is solid but not meta-shaking. Her E aptitude in Mile locks her out of upcoming Mile content, and she does not have Straightaway Spurt built into her kit, requiring extra skill point investment to fix. With strong July banners on the horizon including Maruzensky Speed, Copano Ricky, and the new Light Hello plus Agnes Tachyon scenario card, players without a personal attachment to her may want to save carats unless specifically building a Medium and Long End Closer roster.

Conclusion

Air Shakur is a calculated Medium and Long End Closer whose unique skill, trigger:BEAT, rewards the inner-rail midpack positioning that defines her kit. Her 30% Wit growth, combined with Elated and Moonlit Flash, makes her a strong fit for Medium and Long tracks where her precise final-corner velocity push can carry her past the leaders on the closing stretch. If you want an analytical Triple Crown End Closer who blends sharp racecraft with rare gold skill access, Air Shakur is the calculated Oshi pull that rewards trainers who appreciate methodical pacing. For Trainers planning to pull for Air Shakur, stock up Carats on Umamusume Top-up page on LootBar now!