50 enclosures, 200 animals, 4,080 cards to collect them all. Bear and Flamingo are free. After that, the order matters. Here is how to expand the zoo without wasting coins or T-Cash.
The Zoo in Township unlocks at Level 24 and most players restore the entrance, look inside, see how many cards they need, and then ignore it for months. That is a mistake. The Zoo is one of the best long-term T-Cash sources in the game. Every completed enclosure gives T-Cash. Every completed animal family gives more T-Cash. And once the entire zoo is finished, duplicate cards convert into T-Cash, ingots, barn tools, mine tools, and expansion materials. The problem is that nobody explains the order. Building the wrong enclosures first wastes coins and slows the whole process down. T-Cash and coins for Township are available through LootBar.
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How the Zoo Works
Restore the zoo entrance across the train station. The first two enclosures — Bear and Flamingo — come pre-built when the zoo opens. Everything after that requires buying the enclosure with coins, collecting at least one animal card to start construction, and then gathering building materials to finish it.
Each animal family has four members: two parents and two babies. Parents need 30 Regular cards each — 60 total. Babies need 15 Rare and 10 Epic cards combined — 25 total. That is 85 cards per family to complete. There are 50 enclosures in the game, which means 200 animals and 4,080 cards total to fill the entire zoo.
Animal cards come from zoo orders, events, House of Luck, regattas, the Yacht Club, reward chests, and the mine. Zoo orders are the most consistent free source because they refresh regularly and always give card decks as rewards.
Start With Bear and Flamingo
Both enclosures are already built when the zoo opens. No coins spent, no materials needed. The only thing required is collecting cards. Focus all card collection on Bear and Flamingo families first because completing a family awards 10 to 25 T-Cash depending on the enclosure.
That T-Cash comes in before spending a single coin on a new enclosure. It is free profit from enclosures that were handed to the player for free. Skipping Bear and Flamingo to chase a more exciting animal is leaving T-Cash on the table.
The Best Enclosure Order After the First Two
After Bear and Flamingo are complete, the priority is cheap enclosures first. Cheaper enclosures cost less coins and less construction materials. They finish faster, which means the T-Cash reward arrives sooner. That T-Cash then funds Zoo Shop purchases for harder-to-get cards that accelerate the next enclosure.
The cycle looks like this: complete a cheap enclosure, collect the T-Cash, spend some of it in the Zoo Shop to get cards for the next enclosure, complete that one, repeat. Each completed enclosure funds the next one. Breaking that cycle by jumping to an expensive enclosure too early stalls progress because the coins and materials drain without producing a return fast enough.
Recent updates reduced enclosure coin costs and build times by roughly 40 to 50 percent across the board. Enclosures that used to feel like a major investment are now significantly more accessible. If the zoo was abandoned months ago because the costs felt too high, it is worth checking the current prices again.
One Enclosure at a Time
Do not build multiple enclosures simultaneously. The Township Wiki specifically warns against this because it affects how the train algorithm distributes construction materials. When multiple enclosures are under construction at the same time, materials spread thin across all of them instead of concentrating on one.
One enclosure at a time means every construction material goes to the same place. The enclosure finishes faster, the reward arrives sooner, and the next one can start. Players who try to build three enclosures at once end up with all three stuck at 60 percent for weeks.
Zoo Orders: The Engine That Drives Everything
Zoo orders are requests from visitors and animals for goods from the town. Fill the order, get a zoo deck containing animal cards. Up to eight zoo orders can run at the same time. Each order requires a maximum of nine goods — nine Bread, nine Milk, nine Popcorn, whatever the visitor wants.
There is no dump button on zoo orders. Whatever order shows up has to be filled or waited out. Playrix has confirmed they are not adding a dump button. The workaround is keeping the barn stocked with commonly requested goods so orders can be filled quickly regardless of what comes up.
Co-op members can help fill zoo orders. If a particular order asks for something that takes hours to produce, sending a help request to the co-op can shave significant time off the process. An active co-op makes zoo order completion noticeably faster than solo play.
Zoo Shop: When to Spend T-Cash on Card Packs
The Zoo Shop sells Zoo Sets that contain animal cards. These cost T-Cash and gems. The question is when buying makes sense and when it does not.
Buy Zoo Sets when a family is close to completion — within 10 or fewer cards of finishing. The T-Cash reward from completing the family offsets part of the purchase cost. Buying a Zoo Set when the family is 50 cards away is a bad trade because the return is too far out.
Cards from Zoo Sets are random. There is no guarantee that the cards will be for the family currently being worked on. That randomness makes bulk buying inefficient. Small targeted purchases when a family is almost done produce the best return.
What to Do With Duplicate Cards
Once an animal family is complete, any additional cards for that family become duplicates. Duplicates are not wasted. The game allows exchanging 20 duplicate cards for a reward — T-Cash, ingots, barn tools, mine tools, expansion tools, or building materials.
When the entire zoo is finished and all 200 animals are collected, every card becomes a duplicate. At that point, filling zoo orders becomes a pure resource farm. Every deck opened converts directly into useful materials instead of cards. That is the endgame value of the zoo and the reason completing it is worth the long grind.
Decorations Scale With Animal Count
Zoo decorations unlock based on how many animals have been added. More animals means more decoration options. Some players care about this. Some do not. What matters is knowing that decorations have no gameplay function — they are cosmetic only.
Do not spend T-Cash on decorations while enclosures are still incomplete. Every T-Cash spent on a decoration is a T-Cash that could have gone into a Zoo Set that brings the next family completion closer. Decorations can wait. Enclosures cannot.
Regatta and Events for Card Farming
Regattas consistently reward zoo decks for completing tasks. The Yacht Club allows trading regatta tokens for card packs during regatta seasons. Events drop zoo decks as milestone rewards.
Players who participate in regattas and events specifically for zoo cards accumulate animals significantly faster than those who only rely on zoo orders. The difference compounds over months. A player running all three sources — zoo orders, regattas, and events — completes the zoo in roughly half the time of a player running only orders.
Conclusion
Bear and Flamingo first because they are free. Cheap enclosures next because they return T-Cash fastest. One enclosure at a time because splitting materials slows everything down. Zoo orders filled daily because they are the most consistent free card source. Zoo Shop purchases only when a family is close to completion. Duplicates exchanged for resources once families are done. Regattas and events for bonus card decks on top. The zoo is a slow grind but the T-Cash and material returns are worth it — especially once the entire thing is done and every card becomes a duplicate that converts into useful resources.
T-Cash and coins for Township are available through Township top up on LootBar.














