Castle first, Research Cottage second, guild on Day 1. Pick one faction, feed five heroes, ignore the rest. Most early mistakes in Top Heroes come from spreading resources too thin too early.
Top Heroes: Kingdom Saga gives you a lot of things to do in the first hour and almost no guidance on what matters. Buildings unlock, heroes drop, events pop up, and the game expects you to figure out the priority on your own. Most new players spread everything thin — upgrading too many heroes, building whatever looks good, pulling diamonds on the first tavern banner they see. A week later the account is behind and the resources to fix it are gone. This guide is the first-week roadmap that the game should have given you but did not. For diamonds and top-up needs, LootBar covers Top Heroes.
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Day 1: The Building Order That Everything Else Depends On
Castle first. Always. Castle level gates every other building in the game. If the Castle is underleveled, everything else stalls behind it. The upgrade priority for the first week goes: Castle, Research Cottage, Barracks, Resource Mines. In that order, no exceptions.
Research Cottage is second because it unlocks the tech tree. The tech tree is where the biggest mid-game power gains live — Construction Speed, Research Speed, Queue Size, March Size. Every hour the Research Cottage sits underleveled is an hour where those nodes stay locked and compounding benefits are not running.
Barracks third because troop output matters for KvK. Mines last because early-game income from packs and events outpaces mine production anyway. Mines still need to be built and running, but they are not the priority that determines whether the first week goes well or badly.
Join a Guild on Day 1
Not when you feel ready. Not after a few days of solo play. Day 1. The Guild Help mechanic reduces construction queue timers every time a guildmate clicks the Help button on your building. In an active guild with full daily participation, this shaves days off the Castle upgrade timeline across a single month.
An active guild also drops Guild Chests that contain resources, speed-ups, and hero materials. If the guild you joined is not generating Help clicks or Chest drops, leave and find one that does. Loyalty to a dead guild costs real progression.
Guild events like Arms Race and Guild Duel become the dominant weekly progression drivers at mid-game. Getting into a guild that runs those events consistently means the rewards start compounding from week one.
Pick One Faction and Commit
Top Heroes has three factions: Horde, League, and Nature. Each has its own heroes, research branch, and gear bonuses. Picking one faction early and committing to it is the single most important decision for long-term progression.
Splitting investment across two factions wastes everything. Hero Food — the Meat used to level heroes — is the scarcest resource in the game regardless of spending level. Spreading it across heroes from different factions means no one reaches the power threshold where they actually perform.
The choice depends on which S-tier heroes the account pulls early. If the first few good pulls are League heroes, go League. If they are Nature, go Nature. Do not pick a faction based on which one sounds cool. Pick it based on which heroes are already in the roster.
The Core Five: Which Heroes to Feed
Five heroes get resources. Everyone else waits. The five slots are: faction carry (main damage dealer), tank (frontline absorber), crowd control unit (disrupts enemy formation), and two supports (healer and buffer). That is the team.
Feeding a sixth or seventh hero before the core five are competitive is how new accounts fall behind. Every piece of Meat that goes into a filler hero is Meat that could have gone into the carry or the tank. The carry needs to hit hard enough to win fights. The tank needs to survive long enough for the carry to do the damage. Everything else is secondary.
B-tier and C-tier heroes are fine as placeholders in the first few days. But the moment an S-tier or A-tier hero in the same role drops, the placeholder stops getting fed. Knowing when to stop investing in a hero that has been replaced is the skill that separates accounts that progress from accounts that plateau.
The Beginner Goals Event
Top Heroes runs a Beginner Goals event during the first days of the account. It hands out rewards for hitting progression milestones — building upgrades, hero levels, quest completions. These rewards include diamonds, hero materials, and speed-ups that are disproportionately valuable for new accounts.
Do not ignore this event. The rewards scale well enough that rushing through the Beginner Goals checklist should take priority over anything else during the first 48 hours. Some of the milestones overlap with natural progression, but others require specific actions that a player not paying attention to the checklist will miss.
Diamond Spending: What Not to Do
Do not pull the tavern the moment diamonds are available. Low-value tavern pulls burn diamonds on heroes that will not stay in the roster. Wait for event-aligned banners where the featured hero is S-tier for the chosen faction. Event-aligned spending consistently outscales random pulls.
VIP is worth investing in early. VIP Level 6 unlocks a second march queue, which is the most impactful perk in the system for active players. Build VIP Level through free sources — daily logins, Alliance Store — and only spend diamonds on VIP Time activation when the 30-day pass is available.
Speed-ups are not worth buying with diamonds. Events, daily quests, and mail rewards provide free speed-ups constantly. Spending diamonds to skip a building timer that would finish naturally within a day wastes the most valuable currency in the game on the least valuable outcome.
Adventure Mode and Gear
Adventure Mode is the main gear source. Seasons 1 through 3 each unlock progressively higher-tier gear drops. Pushing Adventure Mode progression is a gear investment as much as a story progression — higher stages drop better equipment.
Do not equip random gear just because it is new. Match gear sets to hero roles. Tanks get HP and damage reduction sets. Carries get attack and skill damage sets. The gear guide matters more at mid-game, but building the habit of checking set bonuses before equipping starts here.
Daily Habits That Compound
Complete all daily quests every day. Missing even one day sets the account back because the XP and materials lost do not come back. Daily tasks reset at midnight.
Keep soldiers full at all times. Troops that are not being trained are production capacity sitting idle. The Barracks should always have something in the queue.
Check the event calendar when logging in. Top Heroes runs weekly events — Arms Race, Guild Duel, KvK — and the rewards from these events are some of the best in the game. Missing an event week because the schedule was not checked is a habit that costs more than most players realize.
Conclusion
Castle first, Research Cottage second, guild on Day 1. Pick one faction based on which S-tier heroes dropped early, feed five heroes and stop spreading Meat across fillers. Clear the Beginner Goals event before anything else. Save diamonds for event-aligned banners, not random tavern pulls. Push Adventure Mode for gear. Complete daily quests every day. Keep soldiers training. Most new accounts that stall in Top Heroes did not make one big mistake — they made a dozen small ones across the first week that compounded into a gap they could not close.
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