Rise of Kingdoms Healing Cost Guide: Planning for War

When preparing for a KvK event, most players are focused on troop production, leveling up their best commanders and filling the training queues. What they often underestimate are the significant resource and speed-up costs of actually staying in the war, as the hospital slowly fills up.

It doesn’t matter if you’re free-to-play or a big spender, knowing the true cost of healing can prevent your resources from getting depleted, and your hospital from overflowing. This guide breaks down how the healing mechanics work in Rise of Kingdoms, how and why those costs escalate in the late-game, and what you can do to ensure you’re ready before going into massive war events.

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RoK

How Healing Works in Rise of Kingdoms

When your severely wounded troops recover in your Hospitals, your fallen troops are saved and do not die on the spot, applicable to many combat modes, from open field battle to city defense. In some scenarios where your Hospitals are already occupied, the remaining severely wounded troops unable to find room in the Hospitals will be forever gone. Some activities, like attacking cities or some objectives, will always cause severe wounded troops to be killed.

To heal wounded troops, you need two resources:

- Resources (e.g. Food, Wood, Stone, Gold depending on troop type).- Healing time (reduceable with Speedups and Alliance Help).

Note: The stronger the troop type is, the higher the healing costs will be.

ROK hospital-ingame

Why Healing Costs Become So Expensive

People tend to be a bit surprised to discover that healing at the end becomes more expensive than training a troop. The reason it does becomes quite obvious once you start researching into your tier 4 troops, and then the all so expensive tier 5 troops. This is when your battles require very large amounts of food, wood, stone, gold, and healing speed ups. 

During KvK an active period can see millions and millions of resources disappear within hours of starting continuous fighting. 

The biggest cost during an entire season of KvK may not actually be your own battle cost, but the repeated healing costs throughout the whole event. Experienced commanders will consider their healing resources an essential component of their war budget. They don’t tend to use up all their resources beforeKvK starts.

Hospital Capacity Should Always Be a Priority

Having your hospitals filled to capacity in wartime is one of the worst fates your account can suffer. If you don’t have room in any hospitals any additional troops injured severely will simply not be saved from a permanent death. This makes upgrading your available hospitals as you progress through your City Hall level paramount. 

Ensure your hospital is maxed to your CH level prior to KvK and/or major kingdom events and keep an eye on it. 

You can end up saving hundreds of thousands of troops.

RROK hospital-treat-1024x695

Build a War Resource Reserve

A common mistake is using every resource on buildings and research shortly before KvK begins.

Instead, begin saving resources several weeks before the fighting starts.

Your healing reserve should primarily consist of:

ResourceMain Usage During Healing
FoodHealing Infantry and many troop combinations
WoodHealing Archers and multiple troop types
StoneHigher-tier troop healing and upgrades
GoldEssential for Tier 4 and especially Tier 5 healing

Keeping large quantities of resources in inventory items instead of opening them immediately also protects them from enemy raids.

Healing Speedups Are Just as Important

Money and resources are not all. Your huge number of troops will take days to recover naturally, but there are mechanics which significantly accelerate your recovery such as alliance help, healing time bonuses, alliance technology, runes, healing speedups, etc. Your healing times can decrease from days to hours with constant assistance from an active alliance. 

Keep some of your universal speedups only for KvK healing. 

Some experienced governors even think that healing speedups are much more important than construction speedups during wartime.

Use Alliance Help Efficiently

Here are some tips and tricks that help you decrease your healing times by an extremely significant margin One of the cheapest healing methods you can apply to cut down time drastically, is Alliance Help. For every ‘Help’ you receive, a section is subtracted from the healing time, making it easy for you to saves your speed ups for the more expensive batches. It’s very common in seriousKvK fights that an alliance would organize healing time, so that players can get back to fighting immediately without spending their personal resources. One of the easiest ways to shorten your healing costs is simply joining an alliance that is truly active and engaged.

Open Field Fighting Saves Resources

All battles are not cost the same. If you're having an open field fight and lose troops to the combat, those will mostly be of troop condition. City rushes and poor rallies in open fields will get your permanently deceased and cost to retraining troops. 

So, knowing how to keep your troops positioning in the open fields, timely withdrawal the wounded marches, and not to engage in swarm of unnecessary combat is the best approach to save a fortune to heal the marches. 

The battle you will avoid the is cheapest one of all time.

T4 vs. T5 Healing Costs

Tier 5 troops offer an incredible boost in stats and are one of the more important tiers to reach but what players usually tend to overlook is the maintenance of such troops. T5 troops are very useful for battle because of their enhanced combat statistics. However, Tier 5 units cost a lot more resources and have a much longer healing time as opposed to Tier 4 units. 

Therefore, most experienced governors choose to use Tier 4 marches when fighting in the open field on a regular basis while using T5 troops for more strategic, important, and decisive fighting. 

If you do not have a stable economy to sustain the constant healing for Tier 5, then it is better to keep on fighting with T4 troops.

Farm Continuously During KvK

During long wars, healing items vanish fast.

During the time you're not fighting in the field, dispatch gathering commanders to nearby resource deposits or alliance deposits.

Continuous gathering throughout KvK will help with offsetting your healing costs and greatly decreases the possibility that you might run out of Food, Wood, Stone or Gold at the decisive battle.

Some veterans even create farm accounts way before KvK season solely for helping cover your healing cost during the whole season.

Common Healing Mistakes

It seems that many of the governors have a problem to cure when they launch war with bad preparation. This usually ends with a loss which you did not have to lose and it happens because you spend all Speedup before KvK, you forget to upgrade your hospital, fighting with weak troops with their units injured, rushing unnecessary upgrades right before war.

Conclusion

Healing can become one of the biggest, long-term expenses in RoK, especially throughout KvK and massive alliance wars. Investing in your Hospitals, maintaining a good stash of Healing Speedups, stockpiling resources, and becoming a part of an active alliance will significantly reduce the costs of healing, and it’s how you’ll maximize your time fighting during wars. Successful RoK commanders aren't only concerned with maximizing their Power and troops - they understand how to build a war-ready economy so they spend less time waiting for wounded to heal and more time fighting for the victory. Elevate your gaming experience without breaking the bank. Visit LootBar for exclusive discounts and seamless Rise of Kingdoms Top Up.