PUBG Mobile Sea Odyssey Mode Returns Map Guide Loot Location

Sea Odyssey is back in PUBG Mobile update 4.5 — the underwater palace, the Kraken, the Trident, and the Gleaming Stingray are all here again. Here's the full map breakdown, every exclusive item explained, and the strategies that actually make a difference in this mode.

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The Underwater Palace Is Back and It's Still a Problem

under water palace

Sea Odyssey was one of those modes that divided players the first time around. Half the lobby loved the underwater chaos. The other half didn't understand why a battle royale was asking them to swim through a palace while a giant squid destroyed the architecture around them. Then it left. Then everyone started asking when it was coming back.

Update 4.5 brought it back. Same format as the original — Ocean Palace underwater, Forsaken Ruins on land, Water Prisms in the cities, and the Gleaming Stingray for anyone lucky enough to find a Stingray Core. The developers kept the format because the community responded well to it, and honestly that makes sense. Sea Odyssey works because the special mechanics change how the early game flows in ways that standard Erangel doesn't. The race to the Palace is its own mini-game. The Trident is its own decision point. And the Kraken is still the most dramatic thing that happens in a PUBG Mobile match. For UC top-ups to grab the Sea Odyssey exclusive cosmetics before the event window closes, LootBar has competitive rates worth checking before buying in-game.

All POIs — Where to Land and What to Expect

Location

Risk Level

What It Offers and What to Know

Ocean Palace

Very High

The main underwater POI. Swim to it or use the land portal next to the giant statue. First player to arrive gets a Respawn Card — a powerful advantage worth the race. Contains the Trident legendary weapon. Always contested

Forsaken Ruins

Medium-High

Land-based POI with two hidden Ocean Temples. Find the switches to remove the water veils blocking the entrances. Below the Ruins is the Sea Treasury — light all pillars at the entrance to open it. The portal inside launches you into the sky for a free redeploy anywhere

Water Prisms

Medium

Scattered across the map, concentrated in major cities like Pochinki and Yasnaya Polyana. Walk up to open the barrier and grab the loot. Less contested than the Palace but still worth checking during rotation

Celestial Sea Treasure (Airdrops)

High

The mode's version of regular airdrops — delivered by a water column from the sky instead of a plane. Better loot than standard airdrops. Multiple squads will be rotating toward these the moment they appear on the map

Intel Rooms

Low-Medium

Require a secret key to open. A single Intel Room can provide enough loot to kit out a full squad. Finding the key during looting and planning around Intel Rooms in your rotation is underrated

Ocean Temples (inside Forsaken Ruins)

Medium

Two temples inside the Forsaken Ruins area with solid loot inside. Requires finding the switch to drop the water barrier. Less chaotic than the Palace but still requires the extra step of activating the entrance

Every Exclusive Item in the Mode

Item / Feature

What It Does

Trident (Legendary Weapon)

Sealed in the Ocean Palace. Grabbing it grants a unique swimming animation, faster underwater speed, and the ability to transform into a Waterspout that sucks in nearby players and sends them flying. Warning: picking it up wakes the Kraken, which floods the Palace — escape via portal or swim out fast

Gleaming Stingray (Vehicle)

Amphibious vehicle summoned via Stingray Core. Works on land, water, and flies at low altitude. Two-seater — passenger can shoot enemies while moving. Driver can trap enemies in bubbles to deplete their health. One of the strongest mobility tools in the mode

Water Orb Grenade

Creates large water orbs that capture nearby enemies and force them to swim — completely removing their ability to run or take cover. Strong for trapping enemies in the open or denying building corners

Water Orb Blaster

Fires water orbs that players can grapple toward for rapid repositioning. Shoot an orb ahead of you, pull yourself to it, shoot another — chain multiple orbs for fast movement across terrain. Also usable as a secondary dash in quick succession

Sea Suppressor (Palace mechanic)

Maintains an air pocket inside the Ocean Palace — move and fight normally within the boundary as if you're on land. Cross the boundary and you're swimming. Knowing exactly where the air pocket ends is critical during Palace fights

Respawn Card

Awarded to the first player who reaches the Ocean Palace. If eliminated while holding a valid Respawn Card, you return to the match regardless of where you died. Recall Tower still works if you didn't get a card. Huge advantage for teams that reach the Palace first

Water Surge Grenade

Creates a massive water surge on impact that engulfs enemies in the area. Good for flushing enemies out of buildings or corners where they'd otherwise be difficult to push

The Ocean Palace — Everything You Need to Know Before Jumping In

The Palace is the center of gravity for Sea Odyssey. It draws players from everywhere on the map, the Trident inside is genuinely powerful, and the Respawn Card for the first player to arrive is one of the most valuable early-game advantages in any PUBG Mobile mode. That's also why it's the most dangerous place to land.

map

How to Get There Fast

Two ways in. You can land directly on the ocean surface during the parachute drop — the mode gives you a faster swim speed, so submerging immediately after landing is quicker than it looks from the plane. The second option is using the portal next to the main statue on land, which teleports you directly into the Palace without the swim. If you're not committing to a Palace drop at the start, the portal is the better option for reaching it mid-match.

The Trident Decision

The Trident is locked inside the Palace and becomes available after a set period. It's marked on the mini-map once it's accessible. Picking it up gives you faster underwater movement, the Waterspout transformation that sucks in and launches nearby enemies, and a unique animation. It also immediately wakes the Kraken, which floods the Palace with seawater and forces everyone inside to either use the portal to escape or swim for the surface.

The question of whether to grab the Trident is a real tactical decision. The moment you pick it up, your position is known to everyone nearby through the Kraken animation. You get powerful abilities but also a timer — stay too long and you're swimming through a flooding Palace while everyone outside knows something just happened. If you grab it, go immediately to the portal and redeploy from the sky. Don't linger.

What Happens If You Die Inside

The Respawn Card from being first to arrive lets you come back regardless of where you're eliminated. Without a card, your teammates can recall you via the Recall Tower in the normal way. The Palace specifically features Ocean Palace Crates that can also contain Respawn Cards, so even players who don't win the race to the POI have a chance to grab one from loot inside.

Forsaken Ruins — The Underrated Landing

forsaken ruins

The Ruins consistently gets ignored by players who fixate on the Ocean Palace, which makes it one of the better landing choices in the mode. You're not going to get the Respawn Card or the Trident from the Ruins, but you will get solid early loot, the Sea Treasury if you find all the pillars, and a portal that launches you into the sky for a free redeploy anywhere in the playzone. That redeploy is genuinely useful for repositioning mid-match without a vehicle.

Finding the switches is the main mechanic here. The water veils blocking the Ocean Temple entrances won't drop until you locate and activate the switches in the area. They're not hidden in an obscure way — they're in the Ruins, you just have to look rather than rushing straight to the obvious entrance. Once you know where they are from a few matches of experience, the Forsaken Ruins become a reliable loot route with better safety than the Palace.

Water Prisms During Rotation

Don't skip Water Prisms while rotating through cities. They're scattered across major locations like Pochinki and Yasnaya Polyana, they're quick to open — just approach to trigger the barrier — and the loot inside is often enough to fill gaps in your loadout without committing to a full building clear. They're not going to replace the Palace or the Ruins as a primary loot source, but ignoring them during rotation is leaving free resources behind.

How to Play the Gleaming Stingray

stingray

If you find a Stingray Core, use it immediately. The Gleaming Stingray is an amphibious vehicle that transitions between land, water, and low-altitude flight without stopping. As the driver you can trap enemies in bubbles that drain their health while you're moving — which is a significantly more aggressive tool than any standard vehicle offers. The passenger can shoot freely while you maneuver.

The Stingray is best used for two things: rapid repositioning across terrain that would otherwise require a long rotation on foot, and aggressive pushes on squads that are caught in the open. Trapping an enemy squad in bubbles while your teammate fires from the passenger seat is one of those Sea Odyssey situations where the mode's mechanics produce something that wouldn't happen in standard play. Just know that a Stingray in motion is visible from a long distance and attracts attention the same way a vehicle does in regular matches.

General Strategies by Playstyle

Aggressive — Race for the Palace

Land on the ocean surface immediately, activate the swim speed boost, reach the Palace before anyone else, and claim the Respawn Card. Clear the Palace quickly, decide on the Trident based on how many enemies are already inside, and use the portal to redeploy if you grab it. This approach requires confidence in early CQB inside the Palace's air pocket, and you should have a full squad doing the same rather than spreading the landing across the map.

Calculated — Forsaken Ruins into Rotation

Land at Forsaken Ruins, clear the Temples after finding the switches, grab the Sea Treasury loot, use the sky portal to redeploy toward the final circle position. Collect Water Prisms during the rotation to stay stocked. Save the Celestial Sea Treasure airdrops as a secondary loot source — contest them if your squad is fully kitted, skip them if you'd be fighting at a disadvantage. This approach gives up the Palace's high-value items in exchange for a safer early game and free repositioning from the Ruins portal.

Passive — Prisms and Intel Rooms

If contesting either main POI feels too risky with your squad's current gear, the Water Prism + Intel Room route is viable for getting to mid-game with a reasonable loadout. Scout for a secret key during early looting, find and open an Intel Room for squad-wide kit, then pick up Prisms during your rotation toward the safe zone. You won't have the Trident or the Respawn Card but you'll also have avoided the early chaos that kills most squads before the first circle collapses.

Key Tips

         The Sea Suppressor air pocket in the Palace has a boundary — know where it ends. Crossing it mid-fight transitions you from ground movement to swimming instantly, which completely changes your mobility and how fast you can reposition

         Water Orb Grenades are strongest against enemies in cover. The captured swimming state removes their ability to peek, use cover, or run — throw them at building corners and doorways where enemies would normally have a defensive advantage

         Chain Water Orb Blaster shots for fast traversal across open ground. Two or three orbs placed in sequence lets you cover distance quickly without a vehicle, and the movement is unpredictable enough that it's difficult to track from a distance

         The Kraken event is your signal. When you see the Palace flooding animation, someone just picked up the Trident. Whatever position you're in, adjust — that player is now mobile, using the portal or swimming out, and they have abilities you need to account for in the next engagement

         Celestial Sea Treasures draw attention the moment they appear. If you're close enough to contest one comfortably, move immediately. If you're not, hold position and let other squads fight for it, then engage the weakened winner

Final Thoughts

Sea Odyssey earns its return. The combination of the Palace race, the Trident decision, the Kraken event, and the Gleaming Stingray creates a mode where the same mechanics that feel chaotic on first play become genuinely strategic once you understand what each POI offers and when to commit to it. The players who do well aren't necessarily the ones who find the Trident — they're the ones who decided whether to get it before they landed and played the map accordingly.

Forsaken Ruins is more valuable than its reputation suggests. Water Prisms during rotation are free loot most squads ignore. And the Sea Suppressor boundary in the Palace is the detail that separates players who lose gunfights there from players who win them. Know the map, know the items, and let the Kraken be someone else's problem.

For UC to grab the Sea Odyssey cosmetics and exclusive event items before the update window ends, the PUBG Mobile top up page on LootBar has up to 22% off versus in-game rates. Land smart. Avoid the Kraken. Win the Chicken Dinner.