NAP in Last War: Survival — NAP 4, NAP 10, and NAP 12

If you've been playing Last War: Survival for a while, you must have come across terms like NAP 10 or NAP 12 popping up in alliance chat or server announcements. Or maybe your R5 has pulled you aside at some point and said something like, "We have a deal with that alliance, don't touch them." Or maybe you joined a server where alliances were talking about "NAP 4" or "NAP 10" like everyone already knows what it means. 

The game never really explains NAP, but it's one of the most important parts of server politics. It is basically an agreement, between two or more alliances to not attack each other. No rallying, no zeroing, no tile hitting. The terms can vary a lot depending on what the alliances agree on, and that's exactly where NAP 4, NAP 10, and NAP 12 come in. 

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What Is a NAP in Last War: Survival?

Alliance List

NAP stands for Non-Aggression Pact. NAP is a diplomatic rule created by players between the leaders of the top alliances on your server. The biggest reason NAPs exist is because nobody wants to spend every day rebuilding troops. A NAP helps reduce that problem. Rather than constantly fighting, with neighboring alliances, players get to actually focus on upgrading their base, training troops, participating in events and getting ready for the fights that are actually worth having.

When a NAP agreement exists, member alliances generally agree to:

  • Not attack each other's cities
  • Not loot each other's trucks or secret tasks
  • Avoid hostile actions during normal server activities
  • Follow server diplomacy rules
  • Work together during cross-server events

Breaking Down the Numbers: NAP 4, 10, and 12

The number that comes after NAP is really important. This number tells us how many top alliances are part of the NAP agreement. For example, NAP 10 means the top 10 alliances have agreed not to fight each other. The bigger this number, the more alliances are included in the NAP agreement.

NAP 4

NAP 4 is basically an agreement between the four strongest alliances on the server and they agree to leave each other alone. On top of that, these alliances tend to have each other's backs when something bigger comes up that affects the whole server. 

Common NAP 4 rules often include:

  • Top 4 alliances receive protection
  • Members cannot attack cities belonging to other NAP alliances
  • Resource tile conflicts may have specific rules
  • Alliance leadership communicates regularly

Being in a NAP 4 alliance means you can stop stressing about getting hit by the other top alliances covered under the agreement. 

NAP 10

NAP 10 means the top 10 alliances included in the agreement and receive protection under its rules. With NAP 10, more alliances get protection, which generally means a more peaceful server environment. It makes farming safer, helps alliances grow at a more even pace, and reduces the internal chaos that can destroy a server's morale early on.

This often leads to:

  • More active alliances staying alive for a long time
  • Better opportunities for newer players to find a good alliance
  • Fewer random city attacks between major alliances
  • Stronger cooperation during server-wide events

Because of this balance, many players see NAP 10 as the middle ground between a highly competitive server and a completely peaceful one.

Any of the top 10 alliances cannot attack each other bases, troops, tiles, convoys, all of it is off-limits. If someone in the NAP attacks another NAP member, it turns into a diplomatic problem. Most servers have a way to handle it: the offending player's leadership steps up, apologizes, maybe offers some kind of compensation and if it keeps happening, that alliance risks losing their spot in the NAP

NAP 12

NAP 12 is an expansion of the agreement to include the 12 alliances on the server. This usually happens when the top alliances are trying to recruit as many people as possible for an upcoming war. 

When more alliances are part of the pact, the server has a chance to get stronger. They do not have to worry about being attacked by alliances all the time.

Additional Rules May Exist

Having the top 12 alliances under one agreement is just the starting point — plenty of servers decide to take things further by stacking extra diplomatic rules on top of the standard NAP setup. Depending on which server you're on, those rules could cover things like:

  • Restrictions on attacking resource tiles
  • Rules for truck raids
  • Limits on recruiting players from other NAP alliances
  • Special agreements during major events
  • Procedures for resolving disputes between alliances

Truck Plunder

These additional rules are created by server leadership, not by the game itself. That's why NAP 12 can look slightly different from one server to another.

How to Set Up a NAP in Last War: Survival

Step 1: Reach Out to the Other Alliance's Leadership

NAPs are always negotiated between R5s or trusted R4s. When alliance leaders need to discuss a problem, it's usually handled by the people running the alliance. An R4 or R5 will typically reach out to the other alliance's leadership through in-game mail or Discord.

Step 2: Agree on the NAP Level

Both sides need to agree on what level they're setting. It could be NAP 4, NAP 10, NAP 12. Be specific. Don't just say "let's be friendly." That's not a NAP, that's just vibes.

Step 3: Document the Terms

Write it out. Both R5s should have a copy of the agreed terms. Post it in your alliance mail so every member knows what the rules are. A NAP is useless if half your alliance doesn't know it exists.

Step 4: Handle Violations Quickly

When someone breaks a NAP rule and eventually someone will, even by accident, deal with it fast. The responsible R5 should apologize and compensate the damaged party if possible. Letting violations slide turns a NAP into a joke.

The Hidden Benefits of Being Pro-Diplomacy

Capitol Buff

Being in a NAP alliance isn't just about not getting attacked; it’s about the massive buffs you get.

  • Capitol Buffs: The President (usually the leader of the #1 alliance) can hand out titles. Some titles give you a 10% boost to building speed or research speed. You’re only getting those if you’re part of the diplomatic circle.
  • City Siege Participation: When it’s time to take over cities on the map, NAP alliances usually coordinate so they aren't fighting over the same target. This means fewer troop deaths and more rewards for everyone.
  • Resource Sharing: Top alliances often share tips on how to maximize events like the Arms Race or the Alliance Duel. The knowledge gap between a NAP 10 alliance and a random "starter" alliance is huge.

If you’re flying solo, you’re missing out on about 50% of what this game has to offers. Last War: Survival is about working together and the NAP is what keeps teams strong.

Joining a top alliance comes with its own set of expectations. You're expected to show up for VS events, city sieges, and other competitive activities. Whether you're upgrading heroes, pushing for the next HQ level, or preparing for Server vs Server events, keeping your account progressing is important. When they need a boost, many players choose to top up Last War: Survival through LootBar to pick up additional resources and continue building their strength.

Conclusion

NAP is one of those things that every Last War: Survival player eventually has to learn. Whether your server uses NAP 4, NAP 10, or NAP 12, reduce unnecessary conflict, help alliances grow, and keep the server strong for larger events.

Diplomacy is only one part of progression. Strong heroes, well-upgraded troops, and consistent account progress still matter a lot if you want to run with the top players on your server. Many players use Last War: Survival Top Up through LootBar to get the resources they need to keep moving forward. 

Whichever alliance you end up in, playing by the server rules and having a solid grasp of NAP agreements will save you a lot of headaches down the road. Keep showing up, keep growing, and when the next big event hits you'll actually be ready for it.