Mobile Legends Bang Bang Alice: Best Builds, Emblems and More
Hello, Mobile Legends: Bang Bang players! do you want to control fights instead of running from them? Alice is worth mastering. Known as the Queen of Blood, she sucks off enemy health bars while restoring her own, turning her into a nightmare for anyone who underestimates her.
This guide covers Alice’s full MLBB build — her best items, emblems, battle spells, combos, and counters — so you can dominate team fights and hold your ground in the Land of Dawn. Alice's revamped state, so much of the older advice floating around online no longer applies. Everything here reflects her current kit and latest patch numbers, ensuring you’re learning her as she plays right now.
Alice Overview
Alice is a Tank/Mage hybrid built for diving headfirst into fights, allowing her carries to properly peel, sustaining herself through regeneration, and draining enemies to stay alive. She thrives in drawn-out and chaotic battles where patience and timing matter more than flashy one-shots. Whether you’re holding the line in the EXP lane or roaming through the jungle, Alice offers a mix of durability and steady magic damage that rewards players who know when to commit and when to wait. She currently sits at around a 50.5% win rate, a 0.6% pick rate, and a 3.6% ban rate. She’s not a meta-defining first pick, but she’s stable, reliable, and quietly wins games when drafted into the right team composition.
Key Attributes
Attribute | Details |
Role | Tank / Mage |
Specialty | Charge / Regen |
Basic Attack Type | Melee |
Damage Type | Magic |
Lane Recommendation | EXP Lane / Jungle |
Difficulty | Medium |
Price | 15,000 Battle Points or 399 Diamonds |
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Alice Abilities and Skills
Alice is built around one engine: hit enemies with skills, build stacks, turn on her passive, then keep touching heroes so the drain never falls off. Every good Alice decision protects that engine. Here is how each skill feeds into it.
Passive: Crimson Blood Banquet
Every time Alice’s skills hit an enemy, she gains 1 stack of Crimson lasting 4 seconds. At 2 stacks, Crimson Blood Banquet activates:
Deals 25 (+30% Total Magic Power) + 0.5%–2.5% of the target’s Max HP as magic damage to nearby enemies.
Heals Alice for 10 (+3% Extra HP) every 0.5 seconds.
Hitting enemy heroes refreshes the duration, while healing from minions is reduced and damage against creeps is capped.
Skill 1: Crimson Gleam
Alice shoots out a blood energy projectile forward, dealing 100 to 200 (+50% Total Magic Power) magic damage. The real trick is the recast. Before the projectile fades, she can cast it again to trigger Scarlet Shadow and blink to the projectile's location. Cooldown drops from 18 to 8 seconds as you level it. Use it to engage, reposition, or chase, but do not spend the blink after every cast.
Skill 2: Doom Waltz
Alice performs a graceful spinning dance, striking nearby enemies for 350–550 (+130% Total Magic Power) magic damage and slowing them by 70% for 1 second. If Blood Banquet is active, her dance ignites enemies, dealing 300% of Blood Banquet’s damage and healing Alice for the same amount. With just a 4-second cooldown, this ability becomes her core damage and sustain tool once her passive is running — fluid, deadly, and essential for keeping her momentum in fights.
Ultimate: Throne of Ruin
Alice envelops herself in a swirling vortex of blood, gaining control immunity and 50% damage reduction while her movement speed is reduced by 50%. After 1.5 seconds, she slams down, dealing 500–700 (+150% Total Magic Power +20% Extra HP) magic damage to all enemies in range and immobilizing them for 1 second.
While charging, Alice can only cast Scarlet Shadow and its Cooldown: 60 → 50 seconds
Skill Priority
Max Doom Waltz first for the damage and the shorter cooldown, then Crimson Gleam, and take your ultimate whenever it is available. Doom Waltz is the skill that keeps Blood Banquet fed, so it does the most work per point.
Best Alice Item Build in MLBB
The revamp turned Alice into a tanky mage who can dive, heal, and control fights at the same time which is a nightmare to deal with. Her build follows that identity: durability first, then healing amplification, then damage that scales with how long she stays alive during the clash. Core EXP Lane order: Tough Boots > Clock of Destiny > Oracle > Glowing Wand > Concentrated Energy > Brute Force Breastplate Clock of Destiny into Oracle is the real checkpoint, usually around the second Turtle. Before those two, play like a careful skirmisher and take short trades. After them, you can hold space in the middle of a team fight. Here is what each item actually does for you:
Item | Details |
Tough Boots | Starting item that reduces crowd control and slow duration, letting you move in and out of fights more safely. |
Clock of Destiny | Scaling HP and magic power. Stacks quickly thanks to the constant magic hits from Crimson Blood Banquet. |
Oracle | Mid-game essential. Boosts healing and shield power, which turns her small self-heals into a real frontline plan. |
Glowing Wand | Burn damage plus healing and shield reduction on everyone inside your area damage. Priority pick against sustain teams. |
Concentrated Energy | Late-game item that stacks magic power on every magic hit and adds healing, so it pays off in long fights. |
Brute Force Breastplate | Stacking adaptive attack and movement speed while you deal damage. Good when you are the main engage. |
Ice Retribution | Jungle only. The slow keeps targets inside your drain aura instead of walking out of it. |
Situational Swaps
• Dominance Ice over Glowing Wand when sustain fighters or carries stand right next to you. Note that the two healing cuts do not stack, so pick the one that reaches the target you are actually draining.
• Queen's Wings when burst damage keeps dropping you low before your second Doom Waltz cycle.
• Winter Crown as a late emergency button against pickoff comps. It is not a default fourth item, since stasis saves one collapse but does not keep your aura running.
• Guardian Helmet in slow siege games where the main problem is resetting HP between Lord fights.
Jungle Alice Build
Order: Tough Boots > Cursed Helmet > Clock of Destiny > Oracle > Glowing Wand > Concentrated Energy
Cursed Helmet speeds up her clear and matches her close-range style. Do not copy the jungle path into the EXP lane just because the first few items look similar. Lane Alice needs fight durability first, while jungle Alice needs camp tempo without giving up the mid-game sustain core.
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Recommended Emblems and Battle Spells
Emblems are stat and talent boosts that change how a hero plays. For Alice, the right setup decides whether she survives the first engage long enough for her drain to matter.
Best Emblem Setup
The current recommendation is the Basic Common Emblem, which gives a balanced spread instead of forcing you into pure damage or pure defense:
• Thrill in the first slot for extra adaptive attack, which helps you clear waves and trade early.
• Wilderness Blessing in the second slot for lane Alice. Swap to Seasoned Hunter if you are jungling.
• Impure Rage in the last slot for extra adaptive damage on your skills.
Against heavy crowd control or burst drafts, the Tank Emblem with Vitality, Tenacity, and Impure Rage is the safer route. It trades some damage for the durability you need to survive the first collapse before your healing turns on.
One correction worth knowing: Alice does not use mana in her current version. Any guide recommending Demon Boots or mana-based talents for her is working from outdated information. Spend those slots on durability, cooldown, or fight tempo instead.
Best Battle Spells
• Vengeance is the default in the EXP lane, since Alice wants enemies spending damage into her while the drain is running.
• Retribution is mandatory in the jungle.
• Flicker is the greedier pick when the enemy back line is slippery and your team already has enough frontline damage reduction.
• Revitalize is a wild card that boosts healing and shields in an area, useful if your team leans hard on sustain.
Alice Combos
Basic engage: Skill 1 > recast to blink > Skill 2 > Ultimate
Cleaner version: Throw Crimson Gleam first to place the projectile exactly where you want to land, then activate your ultimate and use the recast during the charge to move your landing point onto the group. This is the trick that separates a real Alice player from someone who only presses ultimate in the middle of the screen.
You only need two skill hits to fill the Crimson bar, so start the fight with contact instead of a blind dive.
The Blood Banquet Uptime Rule
This is the part most Alice players get wrong, and it matters more than any single item choice.
Blood Banquet can run indefinitely as long as it keeps damaging enemy heroes. Creeps and minions will not refresh it. That one rule decides your entire target priority.
• Infiltrate the frontline first. Put your drain on the tank, fighter, or roamer who has to hold the choke. They give you the longest contact time and the most refreshes.
• Do not chase the marksman, be patient.. If the carry burns a dash or Flicker to escape your aura, that already counts as a win for the first half of the fight. Hold the space instead.
• Stop chasing if Drain expires . Turn back to the nearest frontliner and rebuild the loop, then make the next blink a fight reset instead of another empty dash.
Alice wins in chokes, pits, waves, and layered crowd control. She loses in open ground.
Best Teammates and Counters
Alice needs a reason for the enemy to group up. Atlas, Tigreal, Khufra, Minotaur, and Hylos all give her that, and Aurora is another strong pairing since her freeze lines up cleanly with the ultimate. If your team has no opener and the enemy has two clean disengage tools, Alice turns into a slow chase hero with expensive items.
Her hardest matchups are Karrie, Angela, and Floryn. Baxia is the sharpest draft warning, since his built-in healing cut attacks the exact stat Alice is paying gold to amplify. True damage threats like Karrie and X.Borg punish HP stacking no matter how many defensive items you add, so do not pretend another armor item fixes that.
On the other side, she she counters well these heroes since they would have to walk in to do their job and role: Gloo, Tigreal, Atlas, Grock, and Khufra, since those heroes have to walk forward to do their job.
Strengths and Weaknesses:
Strengths | Weaknesses |
Very strong sustain in long fights | Falls apart against anti-heal and true damage |
Control immunity and damage reduction on her ultimate | Weak against teams that can disengage and kite |
Excellent in objective fights around Turtle and Lord | Needs Clock of Destiny and Oracle on time |
Cheap to unlock and forgiving to learn | Struggles without a setter on the team |
Tips for Climbing With Alice
• Start with Doom Waltz and contest the first wave with short trades instead of hunting for early kills.
• Save the Skill 1 recast for when it changes the trade, not after every cast.
• Arrive at the first Turtle with the wave cleared. Alice needs item timing more than early highlight plays.
• Do not buy pure defense after one death. She needs damage contact to heal.
• Against sustain-heavy teams, Glowing Wand often matters earlier than a raw damage item.
Frequently Asked Questions:
Is Alice a good hero?
Yes, especially in drafts with a setter and clustered team fights. Shei is at a stable win rate and is one of the cheapest heroes to unlock, which makes her a solid long-term pick for EXP lane and jungle players.
What are the best emblem for Alice?
The Basic Common Emblem with Thrill, Wilderness Blessing, and Impure Rage. Use Seasoned Hunter instead of Wilderness Blessing in the jungle, or the Tank Emblem against burst-heavy drafts.
Is Alice better in the EXP lane or the jungle?
Both work. EXP lane is more consistent because she gets steady farm and fight durability, while jungle Alice offers faster tempo but needs Cursed Helmet and Ice Retribution to keep up in clear speed.
Who counters Alice?
Karrie, Angela, Floryn, and Baxia. Anything with anti-heal, true damage, or reliable disengage gives her trouble.
Conclusion
Alice rewards patience over flash. Secure Clock of Destiny and Oracle on time, choosing the right target for Blood Banquet, and focus on holding space rather than chasing kills. Played this way, she becomes incredibly difficult to remove from a fight. The mix of sustain, crowd control, and steady damage makes her a versatile pick for both new and experienced players. Once you understand her revamped kit, she transforms into a reliable frontline mage who can quietly swing team fights in your favor.
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