Lily's an aggressive Assassin, and she plays like one. Her whole game plan is built around getting close with her Super and mobility, then finishing the target before they can react. Because of that, almost every fight she's in happens right up in someone's face — so the Gadget, Star Power, and Gears you run on her actually matter a lot more than they would on some other Brawlers.
This guide breaks down the build I'd run on her, why each piece pulls its weight, and how to actually use it once you're in a match.
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Best Lily Build
If you only remember one setup, make it this one: Vanish, Spiky, Damage, and Gadget Cooldown. Current build data strongly favors this combination, and once you look at how Lily actually plays, it's clear why.
| Category | Recommended Choice |
| Gadget | Vanish |
| Star Power | Spiky |
| Gear 1 | Damage |
| Gear 2 | Gadget Cooldown |
Everything about Lily revolves around committing to a fight and then having a way to control how it ends. Her Super teleports her behind an enemy, which is where the damage happens — but that same commitment is also what leaves her exposed if the play goes wrong. This build exists to cover both sides of that risk: get in, deal damage, and have a real way out.
Gadget: Vanish
Vanish sends Lily into the Shadow Realm for 3 seconds, during which she's invulnerable and invisible to enemies. That's less a single-purpose escape button and more a flexible tool — it works just as well for slipping past a defense to set up an ambush as it does for bailing out after a fight goes sideways. Usage data backs this up heavily, with Vanish picked in 93–96% of builds.
Its alternative, Repot, turns Lily's next Super into a lobbed attack that teleports her wherever it lands, hitting or not. It rewards a more aggressive, all-in playstyle, but most players stick with Vanish because reliable repositioning and an escape option matter more on a Brawler who's constantly putting herself in harm's way.
Star Power: Spiky
Spiky adds roughly 1,060 bonus damage to Lily's next attack after she teleports in with her Super. Since her whole engagement pattern is Super-in, attack, Spiky isn't a passive bonus so much as the payoff for the entire play — it's what turns a teleport into a real kill threat rather than just a way to close distance. That direct offensive value is why it's the clear favorite, sitting around 74–79% usage in recent data.
Vigilance, the alternative, boosts her movement speed while an enemy sits inside her Super's charge radius. It's a solid pick against long-range matchups where closing the gap safely matters more than burst damage, but for a standard, all-around build, Spiky gives more immediate value.
Gears: Damage and Gadget Cooldown
The two Gears exist to support the exact plan Vanish and Spiky already set up. Damage kicks in once Lily's health drops below 50%, adding 15% extra damage — useful because Assassins routinely have to close out fights after already taking a hit, and this Gear is what lets her win those trades instead of losing them.
Gadget Cooldown reduces Vanish's cooldown by 15%. Since Vanish isn't just an escape tool but part of how Lily engages and repositions in the first place, getting it back faster means more opportunities to make plays over the course of a match, not just more chances to survive. Together, Damage and Gadget Cooldown mean Lily can both finish fights and get back into position for the next one sooner.
Putting the Build to Work
A strong build only pays off if you're playing around it correctly, and Lily rewards patience more than she rewards aggression for its own sake.
Treat Vanish as a planning tool, not just a panic button. It's just as useful for setting up an approach or repositioning mid-fight as it is for escaping, but it shouldn't be activated without a reason — good opponents will often predict where Lily reappears or where she's headed next, so using it with intent matters more than using it often.
Since her Super is the engine behind everything else in this build, look for opportunities to use it on vulnerable, isolated targets rather than diving into a group without support. Pairing the teleport directly into an attack is what lets you cash in on Spiky's bonus damage, so the timing of that combo matters as much as landing the Super itself.
Target selection follows the same logic. Lily is at her best picking off damaged or isolated enemies, not forcing a fight against the toughest Brawler on the other team. And because her mobility can make aggressive plays feel safer than they are, always have an exit in mind — if Vanish is on cooldown, it's usually smarter to hold back than to commit to a fight you can't guarantee you'll walk away from.
Final Tips
- Use Vanish with intent — for an engagement, a reposition, or an escape, not out of habit.
- Line up your Super into an immediate attack to get full value from Spiky.
- Avoid diving into groups; Lily performs best isolating a single target.
- Lean on Damage Gear once you're fighting at low health.
- Keep Gadget Cooldown equipped so Vanish is available more often through the match.
- Know when to fall back — strong mobility doesn't mean immunity to bad engagements.
Conclusion
So that's the build — Vanish, Spiky, Damage, Gadget Cooldown. Nothing fancy, but it works because every piece backs up what Lily's already trying to do. Vanish gets her out of trouble, Spiky punishes whoever she teleports onto, Damage lets her win close fights she'd otherwise lose, and Gadget Cooldown just means she gets to do all of this more often. Run it a few games, and you'll see why it's the go-to.
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