Blue Protocol: Star Resonance Character & Gear Guide

Blue Protocol: Star Resonance has undergone some big changes since its release, adding new classes, seasons, dungeons, and updates to existing mechanics like the Battle Imagine system, Will Wish, and Gear Modification. In its current listing on Steam the game now boasts Season 3: Echoes of Ember, has the Twin Striker class available and features 3 new areas along with 6 new dungeons and multiple changed progression systems, making launch guides increasingly outdated. This Blue Protocol: Star Resonance Character & Gear Guide aims to cover what your path towards character power should currently look like and how to pick a class, know your role, increase your power efficiently and prevent you from losing all of your valuable upgrade materials.

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Blue Protocol: Star Resonance Classes Explained

Your Classes Choosing a class will dictate your overall role in combat but you shouldn’t treat a class structure as set in stone in regard to who your individual character “is” good. Indeed, the realities of game design, gear disparities, varying spec build paths, individual fight structure, will actually matter more between classes. Currently the available classes that exist, are Shield Knight, Heavy Guardian, Stormblade, Wind Knight, Marksman, Frost Mage, Verdant Oracle, and Beat Performer. Included within this list is a combination of tank, dps, and heals, and in fact this includes a support class; however now the’ve added another character, Twin Striker which should add an exceedingly in your face-style of gameplay with a character that wields two axes and deals out heavy areas of effects to those who like to get into the thick of the action.

Blue Protocol: Star Resonance Gear Progression

Gear has an item level, the higher that item level is the stronger the item, and the more you are capable to compete for greater material/endgame. Typically Questing gear is around item level 100, whereas dungeon gear is around 120, and raid gear is often 150 or more - this can change when new expansions are released or when there is a new raid/dungeon season.

Gear Stats: What Should You Prioritize?

Stats priorities depend heavily on class and spec -- don't take the same stat priority for all of your characters.

So regarding general endgame gear, there is definitely a particular set of priorities that is being floated currently:

  • You generally want Defense / HP / Block for all tanks.
  • Main: typically Attack, Crit rate, Crit damage for DPS
  • In the broadest term its beneficial to put points into Healing power, Manregen and Crit hit.

Shield Knight

Shield Knight

  • The Shield Knight's concept is all about defense, crowd control, and aggro-singing for the party. This spec is a solid pick for any that is aiming to get the basic foundation of tanking down and it's a spec for me if I prefer for things to be hitting me and less on a DPS feel.
  • Group contentCd/timing & placement is a bigger factor than pure stacking/ stats than in an any individualcontent.

Heavy Guardian

Heavy Guardian

  • Heavy Guardian is another offensive-based tank spec. If you want to play the tank role and still be able to deal some damage then this is one of the best options in it.
  • Class guidance is now focusing on the mechanical aspects, which is essentially the "counter-timing" or "holding pressure but being a tank" elements that have recently appeared.

Stormblade

Stormblade

  • Stormblade - Rapid DPS, combos and positioning Based on a rather complex playstyle due to an almost extremely high learning curve on our part (high skill capped due to having to try to max your dps while staying out of mechanics).
  • Your class's current guides's top priorities as offensives are the main ones: Attack Power, Critical Hit Rate, Critical Damage, Attack Speed and Penetration within there guides.

Wind Knight

Wind Knight

  • Wind Knight: Great for repositioning and air time. Mobile, fast, mobile. Perfect if you hate standing still. The best way to play them are constantly repositioned all over the opponents.
  • This added mobility can be incredibly helpful during encounters where movement will be a large factor for a given mechanic.

Marksman

Marksman

  • Marksman is the go to range DPS choice. A Marksman does sustained damage at a relatively greater distance then other damage choices. Marksman has one of the more easily learned talents available on the game.
  • “It can be helpful also for players who like to play a more patient game, that like to position themselves well to take advantages of range instead of going straight for the melee range”

Frost Mage

Frost Mage

  • Frost Mage are a magical ranged damage dealer with some area of control. Its capability to slow and or otherwise control groups makes it an extremely useful class when your team needs to maintain ground and deny areas of the field. If you're looking to master a traditional spell caster class, this one is the first you need to look at.

Verdant Oracle

Verdant Oracle

  • The Verdant Oracle is the primary healer role. You are judged on your ability to save allies from dying, manage your Mana, and heal in relation to the outgoing damage.
  • The guidelines the game provide classify healing power, mana regeneration, critical hit, defense, and cooldown reductions first.

Beat Performer

Beat Performer

  • Beat Performer – this is your support class that excels with buffs, debuffs and party utilities.
  • If you prefer a supportive, non-tank/healer/DPS role, this is an excellent option. Mastering the timing of buffs is critical, as is knowing when to employ utility.

Twin Striker

Twin Striker

  • The Twin Striker is the newest offensive, melee class on the current Steam release. As such, this dual-wielding axe user utilizes fast burning melee damage alongside strong area control properties. Do NOT evaluate the Twin Striker based on launch-day tier lists; because new classes interfac with the previous gear progression and balance, they naturally have differing characteristics.

How to Choose the Right Class

  • No one 'best class to play for everyone.'
  • If you don’t know whom to choose as protect for your party, begin with the Shield Knight or Heavy Guardian classes. If melee DPS is the role you intend to play on battle, then either Stormblade, Wind Knight or Twin Striker are a good idea. Marksman and Frost Mage classes are for those who prefer ranging attacks whereas Verdant Oracle and Beat Performer were tailor-made for healing or support kind of players.
  • Your ideal playstyle is far more important than a generalized tier list.
  • Generally speaking an overpowered but annoying to play class will get better results than a class you are very comfortable with mechanics.

Character Progression: What Should You Upgrade First?

One of the key things to understand about Blue Protocol: Star Resonance is that you shouldn’t throw heavily into gear that you are going to be replaced with a short time after. When you’re initially progressing your main goal is to equip your character enough that you can unlock systems and get a feel for your specialization and while the Main story and progression should take priority Daily’s and dungeons are good for supplementary rewards.

Conclusion

A solid Blue Protocol: Star Resonance character and gear build happens over stages. First and foremost, choose a role you enjoy playing! Learn that niche well before focusing too heavily on gear. Keep it appropriate to your current content level, focus more on relevant stats rather than pursuing Ability Score purely, and save your premium enhancement materials for gear you know you'll be using for a long time. At endgame, tailor it even further to your specialty, combined with the correct Battle Imagine, Will Wish, etc. The most important thing you can do is ignore launch class/gear tier lists. Blue Protocol: Star Resonance is a live-service MMORPG and the class balance along with the progression systems are always updating; they've already released an extra class (Twin Striker) and introduced the Echoes of Ember season alongside changes to a number of core systems in just over a month. "Skip the hassle, keep playing — LootBar delivers your Blue Protocol: Star Resonance Top Up right when you need them"