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Endfield Version 1.3 Release Date
Arknights: Endfield version 1.3 Sketches of Lost Heirlooms is expected to launch its new version banner on June 5, 2026! (The exact time still needs to be confirmed during the official livestream; the predicted time is for reference only.)
Endfield 1.3 Banner Information
As Captain of Wuling Watchguards, Mifu will debut as the first Operator in version 1.3, while the Operator in the second half banner will be the Vampire Camille.
Endfield Version 1.3 Operator Banner | |
First half banner time: June 5 12:00 - June 26 11:59 (Server Time) | Second half banner time: June 26, 12:00 ~ End of Version (Server Time) |
Mifu (6★) | Camille (6★) |
Version 1.3 Arsenal Issue (Opens in sync with the corresponding Operator banner, will end after three Limited Headhunting periods) | |
Amaranthine Tassel (6★ ) |
Blessing of Lustrous Carmine (6★) |
What’s the Main Highlight of Endfield Version 1.3
The Sketches of Lost Heirlooms update launches on June 5, 2026, and adds a new region, Sword Vault Dale, which in Russian localization can be called Valley of Blade Deposits. According to its description, this is a new area in Ulin tied to ancient technological heritage and “lost heirlooms.” There, players will explore ruins, solve puzzles, and push the local story forward.
It feels less like a major leap in the game's main story and more like a local chapter within Ulin. But it could still be useful for the lore, because Endfield is still gradually revealing the world, its technology, old conflicts, and how certain characters are connected to the region.
The main combat focus of this version is Contracts. It's a mode with customizable restrictions, where you make the challenge harder for yourself in exchange for rewards and records. That already sounds more interesting than a typical event that only lasts a couple of evenings.
Overall, I’d describe the patch like this: new banners + a new area + an attempt to add real endgame content. If Contracts are well received by the community, the developers will have a solid foundation for future challenging activities.
Endfield 1.3 New Characters
The first banner of Version 1.3 features Mi Fu (Mi Fu). She is a Guardian operative with the Physical attribute. Based on the gameplay shown, she appears to be a fast combo-focused character who chains several combat skills in succession and builds her damage around executing the correct attack sequence.
Her key trait is that her skills cost relatively few points, while her ultimate and Combo Skill let you skip ahead within the rotation and reach your heavy-hitting attacks faster. Visually, she uses a greatsword, but her animations feel more like those of a martial master who fights with chains of strikes, almost like a duelist.
From a team-building perspective, Mi Fu is interesting because she can interact with Physical stacks, trigger Break, and inflict Physical Vulnerability. In other words, she isn’t just “another damage dealer,” but a potential core of a Physical team or an important unit for teams that need to consistently trigger Physical reactions.
The second banner of this version is Camille. He will be released in the second half of the patch and looks like a Vanguard support for Fire teams. His most obvious synergy is with Laevatain, because Camille works through Burn stacks, a mark, and Skill Point recovery.
If a fiery stack is absorbed from an enemy, Camille triggers a Combo Skill that helps restore Skill Points for the team. In addition, he can apply a mark that increases Fire DMG. When the target dies, this mark jumps to the next enemy, so Camille shouldn't struggle in stages with multiple waves of weaker enemies.
On paper, this is a very appealing idea. Fire teams would get more than just a buffer—they’d get a character who speeds up rotations and makes mob clearing more convenient. But I still wouldn’t recommend drawing any final conclusions until the numbers are out. There have already been cases in Endfield where a character looked like a “must-have” based on the description, but then everything came down to the specific multipliers, cooldowns, and how comfortable they actually felt to use in real combat.
Who Should You Pull: Mi Fu or Camilla
Right now, the logic is this: Mi Fu is more appealing if you want to build a Physical team. If you already have a foundation for a Physical setup, enjoy playing around tight combos, and want a new active character, she could be a good target.
Camille looks more useful for those who are already playing around Lavatain or are planning to strengthen their Fire team. He should fill the role that was previously often taken by more universal or temporary options. If his Skill Point recovery mechanic turns out to be strong enough, he could noticeably speed up Fire rotations.
But there’s one important point: Version 1.3 doesn’t look like a patch where you need to urgently pull for everyone. If you’re short on resources, it’s better to choose a direction for your account. Physical team — look at Mi Fu. Fire team — wait for Camille. If you’re not sure, save your pulls until the tests and first guides are out.
If you play casually, I wouldn’t recommend pulling on the banner just because of the hype. Endfield doesn’t currently require every player to have a perfect meta team. It’s much more important to put together a lineup that actually feels comfortable for you to play.
If, after testing, it becomes clear that one of the new characters is a perfect fit for your team, then you can start thinking about where it’s most convenient to buy Arknights Endfield to reach pity. But first, calculate your pulls, and only top up afterward—not the other way around.
Weapons and Essences: What You Can Prepare in Advance
Mi Fu's future signature weapon will be a Greatsword. Among its key stats are Strength, Attack boost, and Combative.
For Camille, his weapon is a Polearm. He needs agility, increased Heat DMG, and Flow. That means you can already get a rough idea of which Essences are worth keeping instead of discarding if you plan to pull on his banner.
Battle Pass weapon options. For Mi Fu, it’s a sword focused on Strength, Art Power, and Suppression. For Camille, it’s a spear focused on Agility, Super Energy recharge speed, and Efficiency. Free or conditionally obtainable options do not always fully replace a signature weapon, but for low-spend and F2P players, they are an important fallback.
My advice is simple: if you're not sure you'll be pulling the signature weapon, don't rush to dismantle suitable Essences. Version 1.3 is adding convenient features to automatically lock suitable Essences, so gear management should become a little less painful.
Story and New Location: Blade Hoard Valley
After the events of the previous version, players will head to Ulin's new area—Blade Deposit Valley. In terms of its lore, this place is tied to ancient technology, the legacy of the great Yen, and the search for important knowledge. The trailer also specifically highlights Chen's interest in this topic, because a manual on divine swords may be hidden there.
I like that Endfield continues to use Ulin not just as a backdrop, but as a region with its own history, internal conflicts, and cultural memory. Yes, the story in Version 1.3 itself may feel like filler, but chapters like this are often valuable for the game world. They do not always move the main plot forward, but they do provide context for the characters and future events.
Besides the main story, there will also be separate Agent stories. Mi Fu's story should reveal her past and how she switched sides in the conflict to join Zhuang Fangyi. Judging by the description, Camillea's story will be more self-contained, with a dark detective vibe, an investigation into stolen blood, and a more personal atmosphere.
Version 1.3 Events: Not Many, but There Is an Important Mode
Version 1.3 doesn't look record-breaking in terms of the number of events. We're getting a guide event for the new area, an update to Gloomy Monument, the return of an event in the style of “Karlia's Tales,” a new boss, a login event, the Battle Pass, trial runs for the new characters, and cosmetic items you can place in locations.
So the standard set of activities is there. But the main draw isn’t them—it’s the two new modes.
The first is Sword Trial. It should unlock after you complete the story and unlock the Trial Arena. In this mode, you choose the set of enemies yourself, which increases the difficulty gauge. The higher the difficulty, the better the rewards.
This looks like a more flexible version of a combat challenge, where you can do more than just clear a preset room—you can customize it to suit yourself. This format is great because it works for different kinds of players: some will grab the basic rewards, while others will push for the highest possible score for the challenge.
Contracts: The Most Important Endgame Content in Version 1.3
The most interesting part of the update is Contracts. In this mode, you choose restrictions rather than enemies. The more debuffs and limitations you take on, the higher the difficulty and the better the potential rewards.
And this is where Endfield could finally get a mode where not only your account's strength matters, but also your understanding of the mechanics. For example, there could be restrictions on dodging, on applying stacks, on ultimate effectiveness, or on damage from agents' basic abilities. Under those conditions, your usual team might suddenly stop working.
This is a strong idea. If players are prevented from dodging properly, the value of shields and defense rises sharply. If burst damage is reduced, you have to play around reactions, Burning, and alternative sources of damage. If stacks are limited, you can no longer mindlessly use your usual rotation.
These are exactly the kinds of modes that keep the endgame alive. Not because the enemies simply have more HP, but because they force you to think: who to bring, what to swap into your usual slot, what type of damage to use, and how to clear the room without relying on the standard setup.
As for rewards, there are expected to be one-time prizes for the first clear and a shop with a separate currency. Most players will probably be able to claim the basic resources, but medals, frames, avatars, profile records, and items for the base will remain goals for those who enjoy challenging completion content.
If you've been looking for a reason to jump back into Endfield's combat beyond just doing your dailies, Contracts are the strongest selling point of Version 1.3. I'm not sure this mode will keep players engaged for the entire patch, but it can definitely provide a solid challenge for a few evenings, or even a few weeks.
QoL Improvements: Fewer Unnecessary Clicks
It’s also worth highlighting the quality-of-life improvements. Version 1.3 adds a bulk item selection feature when enhancing equipment. If the enhancement finishes early, any unused materials and catalysts will be refunded. It may seem like a small change on paper, but in actual gameplay, little improvements like this save you a lot of time.
The second useful change is the ability to set up Essences for specific weapons. The game will be able to automatically lock suitable Essences after they drop. This is a genuinely necessary feature, because manually checking every item gets old fast, especially if you actively farm gear.
They are also adding bulk weapon dismantling, a more convenient list of character story quests, a separate location progress window, and the Backup Power function. The last one will let you temporarily restore the power supply if you rebuild something and suddenly break your production setup.
The daily activity meter is also being simplified. Spending Sanity will grant more points, the number of monsters you need to defeat will be reduced, and there will also be new activities such as assembling Clues and buying items with flexible pricing.
Honestly, daily tasks in Endfield were never the biggest problem to begin with. It seems to me the game would benefit more from cutting down on unnecessary transitions, clicks, and loading screens when placing orders, trading, and visiting friends' ships. But any steps toward better convenience are still helpful.
If you plan to actively farm the new version from day one, check your resources in advance and don’t spend everything on a single banner. It’s more convenient to keep a reserve for the character, weapon, and upgrades, and then top up any missing resources as needed through Arknights Endfield top-up.
What to Expect in Version 1.4
The developers have teased Version 1.4, and it already sounds like a much bigger chapter. Based on the description, players will meet Wisdom again, descend deeper into the exclusion zone beneath Ulin, and work to seal a massive rift. It also promises ghosts of the past and hidden truths.
It sounds noticeably more substantial than Version 1.3. So I’d treat the current patch as a setup patch. It introduces new characters, expands Ulin, tests hardcore Contracts, and at the same time leads into the next wave of the story.
There will also be a future playable character—a girl idol. There are still a few details for now, but the archetype is clear: a flashy character who will be promoted not only through combat, but also through her image. But due to Endfield being the story after the Arknights, we can still know that her race is the Djall Sarkaz.
For a gacha game, this is an absolutely effective approach, especially if the developers want to create a standout banner in the future.
Is it worth coming back to Arknights Endfield for 1.3?
If you stopped playing because there wasn’t enough endgame content, Version 1.3 might be a reason to come back, not for the story itself, but for the contracts. This is the first mode that can genuinely make you rethink your teams, builds, and approach to combat.
If you only play for the characters, it all depends on your team comps. Mi Fu looks interesting for physical teams. Camille is an almost obvious pick for boosting Fire teams. But without the final tests, I wouldn’t spend your last resources on them.
If you play actively every day, this update will definitely give you plenty to do: a new area, events, a monument, a boss, Contracts, progression, Essences, and new banners. Yes, it’s not revolutionary, but it’s a perfectly solid version "between major chapters."
Conclusion: Version 1.3 looks low-key, but useful
Arknights Endfield 1.3 doesn’t look like an update that will turn the game upside down. It feels more like a careful pause before the bigger Version 1.4: new characters, a new area, QoL improvements, and Contracts as the first serious step toward a more engaging endgame.
What stands out the most here is the Contracts. If the developers keep regularly updating the conditions, rewards, and restrictions, this mode could become a solid place for challenging clears and team experimentation. But if it all just boils down to a couple of runs for the shop, interest will fade quickly.
I wouldn’t rush to pull on these banners. Mi Fu is better suited for players building a Physical team, while Camille looks more useful for Fire comps with Lavatain. If you don’t have a clear plan, it’s better to keep saving and wait for the test results.
Before the version starts, it's worth wrapping up your current activities, preparing your Essences, and figuring out in advance how many pulls you're willing to spend. If you're only a little short of pity, then you can decide where to top up in Arknights: Endfield without impulsively chasing the banner.
I’d handle it like this: first, play through the story and explore the new area, then try the Contracts, wait for feedback on the characters, and only after that decide whether you need the Arknights: Endfield purchasebundle to stock up on resources. This approach is safer than blowing everything on the first day of the patch.














