Legend Trial Guide & Team Formations | AFK Journey

Pushing through AFK Journey's main campaign only tells half the story. Once you clear AFK Stage 166, the Legend Trial unlocks four faction-locked towers that test whether your roster can stand on its own without mixing factions for support. Unlike standard AFK Stages where flexible team comps carry you through, each Legend Trial tower demands heroes from one faction only, forcing you to actually build out four separate rosters instead of leaning on a single favorite squad. If your Lightbearer bench is thin or your Graveborn healers are nonexistent, you'll feel it here immediately.

Topping up Diamonds through LootBar is one of the fastest ways to close those gaps, letting you pull the missing pieces for whichever faction tower is stalling your progress.

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This guide breaks down how Legend Trial works, the weekly tower schedule, the faction counter system that decides who wins fights, and which heroes are worth investing in for each of the four towers.

What Are Faction Towers in AFK Journey?

Faction

Legend Trial is AFK Journey's dedicated faction-tower mode, separate from the King's Tower-style content found in the franchise's predecessor. It unlocks once you clear AFK Stage 166 (some sources cite Stage 160+ depending on patch version), and it consists of four towers, each restricted to a single faction's heroes:

Tower

Faction Restriction

Floors

Tower of Light

Lightbearers

Lightbearer only

90

Tower of Will

Maulers

Mauler only

90

Tower of Nature

Wilders

Wilder only

90

Tower of Eternity

Graveborn

Graveborn only

90

Across the four towers, that's 360 total floors to climb, and difficulty scales up the higher you go. Hero Resonance Level determines the baseline level of enemies you face, so unlocking more heroes generally helps more than overinvesting in a handful of units.

Tower Schedule and Access Rules

You don't get unrestricted access to all four towers every day. Each tower follows its own weekly rotation, and Sunday is the only day all four open simultaneously:

Day

Towers Open

Monday

Tower of Light

Tuesday

Tower of Will

Wednesday

Tower of Nature

Thursday

Tower of Eternity

Friday

Tower of Light, Tower of Will

Saturday

Tower of Nature, Tower of Eternity

Sunday

All four towers

Progress in each tower carries over week to week and doesn't reset, so there's no rush to finish in a single sitting. That said, towers are designed to be cleared somewhat evenly; falling far behind in one faction while pushing another too hard can leave you under-leveled when that tower's day finally rolls around. Clearing every five floors grants Acorns and Hero Essence, while deeper floors start dropping Tidal and Temporal Essence used for Exclusive Weapon upgrades, plus summon tickets.

Faction Strengths and Weaknesses

Before building tower teams, it helps to understand how factions interact. AFK Journey runs on a rock-paper-scissors counter chain: a hero deals 15% more damage to a faction they counter and takes 15% less damage from them.

Faction

Strong Against

Weak Against

Lightbearers

Lightbearer

Maulers

Mauler

Graveborn

Graveborn

Maulers

Mauler

Wilders

Wilder

Lightbearers

Lightbearer

Wilders

Wilder

Graveborn

Graveborn

Maulers

Mauler

Graveborn

Graveborn

Lightbearers

Lightbearer

Wilders

Wilder

This matters most outside Legend Trial, since standard stages mix factions and the counter bonus can swing close fights. Inside the towers themselves your team is locked to one faction, but the enemy formations you face are not, so recognizing which of your heroes naturally counters the opposing lineup still affects how you position your frontline.

Each faction also carries its own general playstyle profile, summarized below:

Faction

General Identity

Notable Strength

Notable Weakness

Lightbearers

Lightbearer

Early-game friendly, multiple true-damage carries

Strong burst from KorinHero_Korin, MarileeHero_Marilee, ValaHero_Vala

Some early heroes fall off late-game

Maulers

Mauler

Tanky frontline, strong self-sustain

AntandraHero_Antandra/BrutusHero_Brutus frontline, OdieHero_Odie execute damage

Comparatively low CC tools

Wilders

Wilder

Utility and support-heavy

EironnHero_Eironn grouping, strong healers like HewynnHero_Hewynn

Generally lacks heavy-hitting damage dealers

Graveborn

Graveborn

High self-sustain carries

Thoran'sHero_Thoran resurrection, Cecia'sHero_Cecia minion summon

Few reliable in-faction healers

Heroes by Faction for Legend Trial

legend_trial

Since each tower locks you to a single faction, you need a deep enough bench in every one of the four to clear higher floors. Here's a practical starting lineup for each tower based on common role coverage (tank, damage, support):

Tower

Tank

DPS

Support

Lightbearers

Tower of Light (Lightbearer)

PerseusHero_Perseus, LuciusHero_Lucius

CyranHero_Cyran, SinbadHero_Sinbad, KorinHero_Korin

RowanHero_Rowan, Mirael

Maulers

Tower of Will (Mauler)

BrutusHero_Brutus, AntandraHero_Antandra

OdieHero_Odie, ShakirHero_Shakir

Smokey & MeerkyHero_Smokey_Meerky

Wilders

Tower of Nature (Wilder)

UlmusHero_Ulmus

EironnHero_Eironn, FaramorHero_Faramor

VelaraHero_Velara, DamianHero_Damian, HewynnHero_Hewynn

Graveborn

Tower of Eternity (Graveborn)

ThoranHero_Thoran

BonnieHero_Bonnie, ShemiraHero_Shemira, SilvinaHero_Silvina

NiruHero_Niru, IgorHero_Igor

If a faction is missing a clear healer, as is often the case with Graveborn, lean on Battle Spells like Starshard to cover the HP gap instead of forcing a weak in-faction support into the slot.

Tips to Clear Floors Faster

A few habits make a measurable difference once floors start getting difficult. First, don't default to your strongest mixed-faction meta team; tower restrictions mean your "best" five heroes from one faction matter more than your overall roster power. Second, check each enemy formation before fighting since higher floors increasingly stack counters against common faction comps, and a slight repositioning of your frontline can prevent an early wipe. Third, prioritize Resonance Level growth over dumping every resource into one or two heroes, since enemy difficulty scales with your Resonance, not just your top carry's individual power. Finally, treat Sunday as your catch-up day. With all four towers open, it's the best time to push the tower that's fallen behind the other three.

Conclusion

Legend Trial's faction towers reward players who build broad rosters instead of stacking power into a single favorite team. Knowing the unlock requirements, the weekly schedule, and which heroes counter which faction turns what looks like a grind into a manageable, predictable system. The towers also double as a great filter for figuring out where your account is thin, whether that's a missing Graveborn healer or an undeveloped Mauler tank. Strengthening those gaps usually comes down to pulling more of the right heroes, and LootBar offers fast, discounted ways to top up the Diamonds and Dragon Crystals you need to do it. Head over to the AFK Journey top-up  page to stock up before your next Legend Trial reset.