In 7 Days to Die, the developer console is an effective tool for managing servers, testing horde base ideas, and conducting sandbox experiments. These commands continue to be the foundation for builders, administrators, and modders after the 1.0 Full Release.
Platform Note: The developer console is exclusively available on PC. The PlayStation 5 and Xbox Series X/S editions do not support console command inputs during normal gameplay.
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How to Access the Console
- To access the command window while in-game, press F1.
- After entering your command, hit Enter.
- If you run into trouble, use the integrated help system.
- Help: Provides a list of all possible commands.
- help [command] - Displays syntax and parameters for a specific command (such as help settime).
Core Creative and Debug Commands
Before using many of these tools, you must first activate their respective master menus.
cm (or creativemenu) - Toggle Creative Menu. Turn on, then press U in-game to open the item sheet.
dm (or debugmenu) - Toggle Debug Mode. Unlocks the pause-menu overlay, teleport options, and developer tools.
god - God Mode. Grants invulnerability to damage, hunger, thirst, and stamina depletion.
fly - Fly Mode. Toggles noclip flight. If dm is active, pressing H also toggles flight.
switchview (or fpv / tpv) - Toggles your camera perspective between first-person and third-person.
Inventory and Character Progression
Spawning items and modifying player stats require precise syntax.
Spawning Items Syntax: giveself [itemID] [quality] [quantity]
Example (Weapon): giveself gunPistol 6 1 (Spawns a Max Quality 6 Pistol)
Example (Resource): giveself resourceWood 1 1000 (Spawns 1,000 Wood)
Tip: Item IDs can change between patches. Turn on cm, press U, and hover over an item to check its exact internal ID asset name.
Effects of Experience and Status
Grant XP: giveselfxp [amount] (for instance, giveselfxp 10000 instantaneously awards 10,000 XP)
Use Buff: buff [buffID] (for instance, buff buffCoffee uses the speed/stamina buff).
Remove Buff/Injury: debuff [buffID] (Example: debuff buffLegBroken instantly heals a broken leg)
Time and World Manipulation
Essential for setting up or skipping directly to Blood Moon horde tests.
Set globe Time: settime [day] [hour] [minute] (For instance, settime 7 21 00 sets the globe to Day 7 at 9:00 PM, precisely one hour before the horde).
Check Time: gettime (Outputs the exact current day, hour, and minute in the console)
Force Save: saveworld (Forces an immediate world save, which is highly recommended before spawning entities)
Trigger Supply Drop: spawnairdrop (Instantly triggers a supply plane)
Entity and Zombie Spawning
Use these to test base defenses or trigger custom combat scenarios.
Spawn Specific Entity: spawnentity [playerID/0] [entityID] (Example: spawnentity 0 zombieBikerFeral spawns a Feral Biker at your location. Use 0 for yourself or input a specific player's entity ID).
Spawn Wandering Horde: spawnwanderinghorde (Instantly triggers a random ambient zombie horde to head toward your location).
Spawn Screamer Event: spawnscouts (Spawns a Screamer zombie to scout your heat map area).
Active Entity Diagnostics: listents (Prints a list of all currently loaded assets, including zombies, animals, and active players).
Teleportation Commands
Teleport [x] [z] - This function takes you to the designated 2D coordinates on the map.
Teleport [x] [y] [z] - This function takes you to exact coordinates, including height (y).
Teleportplayer [playerID] [targetPlayerID] - This command moves a certain player to the present location of another player.
Server Administration
Managing a dedicated server requires targeting players strictly by their Entity ID or SteamID64 to prevent errors.
Diagnostics and Management
Listplayers (or lp) - Displays names, entity IDs, coordinates, and health of all connected users.
Listplayerids - Directly correlates character names to their unique Steam, Xbox, or PSN network IDs.
Say "[message]" - Broadcasts a global system message to everyone on the server. (Example: say "Server restarting in 10 minutes!")
Shutdown - Gracefully saves world data and shuts down the server instance.
Permissions and Moderation
Add Admin: admin add [SteamID/EntityID] [permissionLevel] (Note: Permission level 0 represents absolute control or Owner status).
Kick Player: kick [playerID] "[Reason]" (Example: kick 171 "AFK during horde night")
Ban Player: ban add [playerID] [duration] [unit] "[Reason]" (for instance, ban add 171 7 days "Griefing bases"). Minutes, hours, days, weeks, months, and years are supported units.
The Best Ways to Use the Console
Save Manually, Save Often: Before executing large entity spawns or messing with structural blocks, type saveworld. If the game crashes due to asset overload, you will not lose your progress.
The 0 Rule: You can nearly always omit the playerID or type 0 to target yourself when a command requests one when you are playing in single-player mode.
Clean Up After Testing: Always toggle god and dm off when returning to regular survival play to avoid unintended gameplay bugs or breaking achievement trackings.
Conclusion
The developer console completely transforms 7 Days to Die from a strict survival game into an incredibly flexible sandbox. Whether you are an administrator keeping a multiplayer server secure, a builder testing out complex trap configurations for Blood Moon defenses, or just a player looking to skip the grind, these commands grant you ultimate control over the apocalypse. You may significantly improve your testing workflows and protect your world files from unintentional crashes by learning basic shortcuts like cm and dm and using the saveworld command to safely carry out particular activities. You will have unrestricted control over how your ultimate zombie survival experience is shaped if you treat these commands like a toolbox. Use them wisely and keep a tidy list of item IDs close at hand. “Bonus Tip: Get the best deals in one place! Visit LootBar for exclusive discounts on your next 7 Days to Die Steam Key.”














