007 First Light: All Playing Card Locations Guide

While fulfilling the role of an MI6 agent as James Bond in 007 First Light, you will come across a variety of collectibles throughout the main missions. The collectibles are key items for unlocking Silver Trophies for the adventure. If you are a trophy hunter, then it is hard to miss any of the collectibles in 007 First Light. There are five collectible types in 007 First Light. The collectible type with the most items is the Playing Cards. Collecting all the Playing Cards during your adventure unlocks the Casino Royale (Silver) Trophy. In this guide, we will go over all playing card locations chapter by chapter in 007 First Light.

Playing Cards Overview in 007 First Light

Playing Cards Overview

Before we jump into the complete list of the Playing Cards and where to find them, it is essential to know that you do not have to find them in a single playthrough. All collectibles in 007 First Light can be collected through Chapter Select or Replay. If you have missed a playing card collectible during your main playthrough, you can still collect it by replaying the corresponding chapter. Not only that, once you have found the Playing Card, you can quit through the rest of the chapter to continue the hunt. Every found collectible counts immediately in 007 First Light. There are 36 Playing Cards across 17 Chapters in 007 First Light. You can either start a new playthrough and collect them as you go, or simply replay the missions to collect them for the trophy and achievement. Get the 007 First Light Steam Key from LootBar.

All 36 Playing Card Locations in 007 First Light

The following table includes the names of the cards, the chapters in which you can find them, respective checkpoints, and objective names, for further clarity.

Card Name

Chapter

Checkpoint

Objective

Location

7 of Acorns

Chapter 1: Against All Odds

04 Deployment Camp

Move the BT-65

On the Shelves to the right of the console.

Under of Acorns

Chapter 5: A New Home

02 Advanced Training

Enter the training grounds

On the ledge in the training area. After Greenway explains the rules.

7 of Roses

Chapter 5: A New Home

10 Search the compound

Steal the flag

On the set of pallets in a room with double doors in the pier area.

Ober of Bells

Chapter 6: A Night Out

05 Get upstairs

Get to the upstairs lounge

Up on the scaffolding backstage in the disco room.

Ace of Acorns

Chapter 8: All the Time in the World

02 In Position

Investigate the blond man

On the railing, down the stairs on the left.

Ober of Shields

Chapter 8: All the Time in the World

03 The game is on

Search the hotel

On the table in the Dining Room.

6 of Roses

Chapter 8: All the Time in the World

03 The game is on

Search the hotel

Inside the safe in the Manager’s Office. The for safe is 1952.

6 of Acorns

Chapter 8: All the Time in the World

08 Delivery Area

Pursue the blond man

On a table on the terrace.

7 of Bells

Chapter 8: All the Time in the World

10 The vanishing

Pursue the blond man

On a crate in the room with prison bars.

6 of Bells

Chapter 10: The Past Never Dies

02 Arriving at Aleph

Follow Greenway

In the bathroom on the left.

9 of Acorns

Chapter 10: The Past Never Dies

03 Black Market

Obtain auction fee

Inside the fish tank.

Ober of Acorns

Chapter 10: The Past Never Dies

03 Black Market

Obtain auction fee

Behind the wall panel near the parked truck.

Ace of Roses

Chapter 10: The Past Never Dies

03 Black Market

Obtain auction fee

On the box in a small corner on the roof with training equipment.

Banner of Shields

Chapter 10: The Past Never Dies

07 Find 009

Find 009

On the upper deck.

6 of Shields

Chapter 10: The Past Never Dies

10 Find a way inside the shipwreck

Follow the clues

On a barrel in front of the pipe, before you lower the drawbridge.

8 of Acorns

Chapter 11: Uninvited

04 Gala Entrance

Enter the Webb gala

On a stone bench, right of the reception.

Ober of Roses

Chapter 11: Uninvited

05 Get upstairs

Find the assassin

Inside the room with enemies past the Cloakrom.

King of Shields

Chapter 11: Uninvited

09 Storage room

Escape with Isola

On the table after freeing from the chair.

8 of Roses

Chapter 11: Uninvited

09 Storage room

Reach the adjacent balcony

On the table after reaching across the balcony.

9 of Shields

Chapter 11: Uninvited

10 The courtyard

Escape the courtyard

On a box in the Maintenance Room. The code to the door is 3256.

Banner of Roses

Chapter 12: Knightfall

02 Executive 1st Floor

Reach the Perch

Inside the vent in the Maintenance Room.

Banner of Bells

Chapter 12: Knightfall

02 Executive 1st Floor

Reach the east wing

On the billiard table.

7 of Shields

Chapter 12: Knightfall

02 Executive 1st Floor

Get to the Penthouse

On the desk inside Einstein’s office.

King of Acorns

Chapter 12: Knightfall

02 Executive 1st Floor

Get to the Penthouse

On the table on the balcony of the 3rd level.

Under of Shields

Chapter 12: Knightfall

09 Cargo floor

Locate the helicopter

On the crate below the flight deck.

Banner of Acorns

Chapter 14: Time to Die

03 A Package from Q

Open package from Q

On the sink counter in the bathroom.

8 of Shields

Chapter 14: Time to Die

05 The three targets

Plant Q-Traks

On the lantern at the Tranquility platform.

9 of Roses

Chapter 14: Time to Die

05 The three targets

Plant Q-Traks

Inside the Storage Room in the Tranquility Cave.

Under of Bells

Chapter 14: Time to Die

05 The three targets

Reach Ramon Hernandez

On the sink counter in the bathroom.

King of Roses

Chapter 14: Time to Die

05 The three targets

Plant Q-Traks

On the counter at the back of Lotus Bar.

Under of Roses

Chapter 16: Wave of the Future

03 The gantries

Reach the gate house

At the end of the hallway, before the yellow scaffolding.

Ace of Bells

Chapter 16: Wave of the Future

04 The gate house

Access the cable car

On the couches above the cable car.

9 of Bells

Chapter 16: Wave of the Future

08 Robotics Department

Get into Utility

On the box, right of the Utility door.

King of Bells

Chapter 17: For England

03 Null Space

Reach the red phone

On the table in the room, after speaking with the wounded lady.

Ace of Shields

Chapter 17: For England

08 Moneypenny’s pod

Locate Moneypenny

On the table inside Moneypenny’s office.

8 of Bells

Chapter 17: For England

12 THEIA

Get to THEIA

On the desk, after dropping through the elevator.

Conclusion

Earning all trophies in 007 First Light will require you to find all the Playing Cards. The Playing Cards are one of the five collectible types in 007 First Light. After finding all 36 Playing Cards, you will unlock the “Casino Royale” trophy. Finding the playing cards will require you to explore the areas thoroughly and make use of the gadgets across all missions. Fortunately, you can replay the missions to collect each playing card without needing to play the whole mission. Looking for a quick 007 First Light Steam Key? LootBar offers fast and secure delivery.