While fulfilling the role of an MI6 agent as James Bond in 007 First Light, you will come across a variety of collectibles throughout the main missions. The collectibles are key items for unlocking Silver Trophies for the adventure. If you are a trophy hunter, then it is hard to miss any of the collectibles in 007 First Light. There are five collectible types in 007 First Light. The collectible type with the most items is the Playing Cards. Collecting all the Playing Cards during your adventure unlocks the Casino Royale (Silver) Trophy. In this guide, we will go over all playing card locations chapter by chapter in 007 First Light.
Playing Cards Overview in 007 First Light
Before we jump into the complete list of the Playing Cards and where to find them, it is essential to know that you do not have to find them in a single playthrough. All collectibles in 007 First Light can be collected through Chapter Select or Replay. If you have missed a playing card collectible during your main playthrough, you can still collect it by replaying the corresponding chapter. Not only that, once you have found the Playing Card, you can quit through the rest of the chapter to continue the hunt. Every found collectible counts immediately in 007 First Light. There are 36 Playing Cards across 17 Chapters in 007 First Light. You can either start a new playthrough and collect them as you go, or simply replay the missions to collect them for the trophy and achievement. Get the 007 First Light Steam Key from LootBar.
All 36 Playing Card Locations in 007 First Light
The following table includes the names of the cards, the chapters in which you can find them, respective checkpoints, and objective names, for further clarity.
Card Name | Chapter | Checkpoint | Objective | Location |
7 of Acorns | Chapter 1: Against All Odds | 04 Deployment Camp | Move the BT-65 | On the Shelves to the right of the console. |
Under of Acorns | Chapter 5: A New Home | 02 Advanced Training | Enter the training grounds | On the ledge in the training area. After Greenway explains the rules. |
7 of Roses | Chapter 5: A New Home | 10 Search the compound | Steal the flag | On the set of pallets in a room with double doors in the pier area. |
Ober of Bells | Chapter 6: A Night Out | 05 Get upstairs | Get to the upstairs lounge | Up on the scaffolding backstage in the disco room. |
Ace of Acorns | Chapter 8: All the Time in the World | 02 In Position | Investigate the blond man | On the railing, down the stairs on the left. |
Ober of Shields | Chapter 8: All the Time in the World | 03 The game is on | Search the hotel | On the table in the Dining Room. |
6 of Roses | Chapter 8: All the Time in the World | 03 The game is on | Search the hotel | Inside the safe in the Manager’s Office. The for safe is 1952. |
6 of Acorns | Chapter 8: All the Time in the World | 08 Delivery Area | Pursue the blond man | On a table on the terrace. |
7 of Bells | Chapter 8: All the Time in the World | 10 The vanishing | Pursue the blond man | On a crate in the room with prison bars. |
6 of Bells | Chapter 10: The Past Never Dies | 02 Arriving at Aleph | Follow Greenway | In the bathroom on the left. |
9 of Acorns | Chapter 10: The Past Never Dies | 03 Black Market | Obtain auction fee | Inside the fish tank. |
Ober of Acorns | Chapter 10: The Past Never Dies | 03 Black Market | Obtain auction fee | Behind the wall panel near the parked truck. |
Ace of Roses | Chapter 10: The Past Never Dies | 03 Black Market | Obtain auction fee | On the box in a small corner on the roof with training equipment. |
Banner of Shields | Chapter 10: The Past Never Dies | 07 Find 009 | Find 009 | On the upper deck. |
6 of Shields | Chapter 10: The Past Never Dies | 10 Find a way inside the shipwreck | Follow the clues | On a barrel in front of the pipe, before you lower the drawbridge. |
8 of Acorns | Chapter 11: Uninvited | 04 Gala Entrance | Enter the Webb gala | On a stone bench, right of the reception. |
Ober of Roses | Chapter 11: Uninvited | 05 Get upstairs | Find the assassin | Inside the room with enemies past the Cloakrom. |
King of Shields | Chapter 11: Uninvited | 09 Storage room | Escape with Isola | On the table after freeing from the chair. |
8 of Roses | Chapter 11: Uninvited | 09 Storage room | Reach the adjacent balcony | On the table after reaching across the balcony. |
9 of Shields | Chapter 11: Uninvited | 10 The courtyard | Escape the courtyard | On a box in the Maintenance Room. The code to the door is 3256. |
Banner of Roses | Chapter 12: Knightfall | 02 Executive 1st Floor | Reach the Perch | Inside the vent in the Maintenance Room. |
Banner of Bells | Chapter 12: Knightfall | 02 Executive 1st Floor | Reach the east wing | On the billiard table. |
7 of Shields | Chapter 12: Knightfall | 02 Executive 1st Floor | Get to the Penthouse | On the desk inside Einstein’s office. |
King of Acorns | Chapter 12: Knightfall | 02 Executive 1st Floor | Get to the Penthouse | On the table on the balcony of the 3rd level. |
Under of Shields | Chapter 12: Knightfall | 09 Cargo floor | Locate the helicopter | On the crate below the flight deck. |
Banner of Acorns | Chapter 14: Time to Die | 03 A Package from Q | Open package from Q | On the sink counter in the bathroom. |
8 of Shields | Chapter 14: Time to Die | 05 The three targets | Plant Q-Traks | On the lantern at the Tranquility platform. |
9 of Roses | Chapter 14: Time to Die | 05 The three targets | Plant Q-Traks | Inside the Storage Room in the Tranquility Cave. |
Under of Bells | Chapter 14: Time to Die | 05 The three targets | Reach Ramon Hernandez | On the sink counter in the bathroom. |
King of Roses | Chapter 14: Time to Die | 05 The three targets | Plant Q-Traks | On the counter at the back of Lotus Bar. |
Under of Roses | Chapter 16: Wave of the Future | 03 The gantries | Reach the gate house | At the end of the hallway, before the yellow scaffolding. |
Ace of Bells | Chapter 16: Wave of the Future | 04 The gate house | Access the cable car | On the couches above the cable car. |
9 of Bells | Chapter 16: Wave of the Future | 08 Robotics Department | Get into Utility | On the box, right of the Utility door. |
King of Bells | Chapter 17: For England | 03 Null Space | Reach the red phone | On the table in the room, after speaking with the wounded lady. |
Ace of Shields | Chapter 17: For England | 08 Moneypenny’s pod | Locate Moneypenny | On the table inside Moneypenny’s office. |
8 of Bells | Chapter 17: For England | 12 THEIA | Get to THEIA | On the desk, after dropping through the elevator. |
Conclusion
Earning all trophies in 007 First Light will require you to find all the Playing Cards. The Playing Cards are one of the five collectible types in 007 First Light. After finding all 36 Playing Cards, you will unlock the “Casino Royale” trophy. Finding the playing cards will require you to explore the areas thoroughly and make use of the gadgets across all missions. Fortunately, you can replay the missions to collect each playing card without needing to play the whole mission. Looking for a quick 007 First Light Steam Key? LootBar offers fast and secure delivery.














