Missions in 007 First Light are the main gameplay operations that drive the story of James Bond's journey from a young recruit to M16 agent. They are the largest gameplay sections in the campaign and contain the majority of the stealth, combat, gadgets, challenges, and collectibles. Interludes are shorter story segments between the main operations. These are shorter than the main missions, but much more challenging. The main missions are required to progress the story, unlock new chapters, and gain access to new zones. Let’s find out all missions and rewards in 007 First Light.
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How Many Missions Are In 007 First Light
007 First Light is filled with multiple missions and sub-challenges. Completing each mission lets you make progress towards the endgame. There are 9 main missions, and each one has multiple challenges. This is not an open-world game, so your main focus is to complete these objectives. If you’re still looking to get a 007 First Light Steam Key, LootBar is the reliable option due to the lower price and instant delivery.
The story progresses linearly from one mission to the next. However, each major mission takes place in a large, detailed location. Missions support multiple approaches like stealth infiltration, gadget-based solutions, direct combat, and action sequences. Main missions are the large operations where most gameplay occurs. This involves optional challenges, collectibles, and infiltration paths. This also includes stealth, combat, hacking, and spy gameplay. A single campaign takes about 15-20 hours, but the game is designed for replay.
- Mission-specific challenges
- Collectibles
- Alternate approaches
- Different stealth/combat styles
- TacSim mode for additional challenge content
All Missions in 007 First Light
Mission | Challenges | Collectibles |
Against the Odds | 9 | 1x Card 1x Legacy 1x Memento 1x Postcard |
In His Majesty's Secret Service | None | 2x Cards |
The Needle's Eye | None | 1x Postcard |
The Heart of the Matter | None | 1x Postcard |
A New Home | 12 | 2x Card 2x Intel |
A Night Out | None | 1x Card 1x Memento |
A Matter of Considerable Delicacy | None | 2x Intel 1x Legacy |
All the Time in the World | 27 | 5x Cards 1x Legacy 2x Mementos 1x Postcard |
Out of the Ashes | None | 1x Intel |
The Past Never Dies | 24 | 6x Cards 2x Intel 1x Legacy 2x Mementos 1x Postcard |
Uninvited | 30 | 5x Cards 3x Intel 1x Legacy 2x Mementos 1x Postcard |
Knightfall | 24 | 5x Cards 3x Intel 1x Legacy 1x Memento 1x Postcard |
Going Old School | None | 1x Intel |
Time to Die | 24 | 5x Cards 3x Intel 1x Legacy 1x Memento 1x Postcard |
Man of the Hour | None | 1x Intel 1x Legacy 1x Memento 1x Postcard |
Wave of the Future | 25 | 3x Cards 2x Intel 1x Legacy 2x Mementos 1x Postcard |
For England | 16 | 3x Cards 1x Intel 1x Memento 1x Postcard |
Mission 1: Against the Odds
The campaign starts early on with Bond's first action mission. Bond's first action mission is also the tutorial where the player is familiarized with stealth, melee combat, gadgetry, and interactions with the environment. It introduces the use of the enemy patrol system and the different ways to infiltrate.
Objectives
- Follow mission markers.
- Learn stealth takedowns.
- Complete tutorial combat encounters.
- Reach the extraction point.
Tips
- Use the Q-Lens frequently to identify enemies.
- Practice silent takedowns whenever possible.
- Explore side paths for early collectibles.
Mission 2: A New Home
After the opening operation, Bond arrives in Malta to begin training within MI6's Double-0 program. This mission introduces several core mechanics that remain important throughout the game, including advanced gadgets and social infiltration systems.
Objectives
- Meet MI6 personnel.
- Complete training exercises.
- Learn gadget functionality.
- Unlock additional spy tools.
Tips
- Pay attention to gadget tutorials.
- Explore training areas thoroughly.
- Complete optional objectives for additional rewards.
Mission 3: All the Time in the World
The first mission to truly exemplify the sandbox nature of the game. Whether you prefer to stealth your way through, social engineer your way around, or use your gadgets and run and gun you have the option.
Recommended Strategy
- Scout enemy patrols before moving.
- Use distractions to create openings.
- Avoid unnecessary firefights.
- Gather all available intelligence files.
Mission 4: The Past Never Dies
This mission emphasizes investigation/information gathering! The characters are going to be spending a lot of time looking through things and finding clues, rather than fighting a lot.
Tips
- Scan every room with the Q-Lens.
- Read intel documents for story context.
- Search optional areas for collectibles.
- Listen to NPC conversations for hints.
Mission 5: Uninvited
Uninvited has some of the hardest stealth sections in the game. If you get caught it's usually wise to revert to stealth rather than a firefight.
Best Strategy
- Disable surveillance systems first.
- Use distractions to separate guards.
- Hide unconscious enemies.
- Save gadgets for restricted zones.
Completing this mission stealthily makes many challenge objectives significantly easier.
Mission 6: Knightfall
Knightfall is one of the largest missions in the campaign and offers numerous routes to complete objectives.
Objectives
- Infiltrate the target facility.
- Access secure systems.
- Gather intelligence.
- Escape undetected.
Tips
- Observe patrol routes before moving.
- Utilize social infiltration opportunities.
- Keep non-lethal options available.
- Explore alternate pathways.
Mission 7: Time to Die
This mission shifts toward more action-oriented gameplay and includes several major story revelations.
Recommended Loadout
- Q-Lens
- Q-Watch
- Smoke Gadget
- Distraction Device
Tips
- Use cover frequently.
- Conserve gadget resources.
- Focus on survival over speed.
- Watch for hidden collectibles.
Mission 8: Wave of the Future
This technology-focused operation emphasizes hacking, surveillance, and advanced security systems.
Key Tips
- Scan all electronic devices.
- Disable security networks early.
- Investigate side rooms thoroughly.
- Collect all available intel before progressing.
Mission 9: For England
The final mission concludes Bond's journey into becoming a true Double-0 agent. It combines stealth, combat, gadgets, and story choices learned throughout the campaign.
Final Mission Tips
- Enter fully prepared with gadgets.
- Search the area before advancing objectives.
- Use alternative routes whenever possible.
- Complete remaining collectible objectives before the finale.
Can You Replay Missions in 007 First Light?
Yes, 007 First Light allows you to replay any mission, chapter, and even specific checkpoints you've already unlocked. This is one of the game's major features because many missions are designed around multiple approaches and collectibles. Here’s how to replay missions.
- Return to the Main Menu.
- Select your Story save file.
- Choose Select Chapter.
- Pick any chapter or mission you've already completed.
- Select a checkpoint (optional).
- Start the mission on your preferred difficulty.
The Chapter Select menu lets you jump to the unlocked checkpoints inside a mission. You can use this feature for the following.
- Missed collectibles
- Mementos
- Challenge completion
- Alternate stealth routes
- Different combat approaches
Completed challenges remain completed, and challenge progress is saved immediately. One more thing to note here is that collectibles you've already obtained stay collected, and replays contribute toward challenge completion and TacSim unlocks. You can only replay chapters and checkpoints that you've already completed or unlocked. You cannot jump ahead to later missions before reaching them in the campaign. Replaying missions and TacSim are separate systems in 007 First Light.
- Mission Replay: Replay story chapters and checkpoints.
- TacSim: Challenges with scoring, rankings, modifiers, and unlockable rewards.
Keep in mind that gadget loadouts are not always freely customizable when replaying chapters. This is because gadget availability depends on the checkpoint or story context in some missions.
Which mission gives the most XP?
XP progression in 007 First Light is tied to completing challenges and TacSim content, not farming story missions. Challenges are a major source of progression and unlocks, so these missions are the most efficient places to earn campaign progress. If your goal is maximizing progression, Uninvited is the strongest choice because it contains the largest number of challenges in a single mission.
TacSim is the game's replay and progression mode, where you earn XP and Intel. This is designed for a post-campaign progression system rather than farming story missions repeatedly. Completing new challenges grants XP, but completing missions you've already completed may not award full mission XP again.
What happens if you miss a collectible?
If you miss a collectible in 007 First Light, nothing bad happens. So, you cannot permanently lock yourself out of 100% completion. Every collectible can be obtained later through Chapter Select. Here’s what happens when you miss one.
- The collectible remains available.
- You can return to the relevant chapter or checkpoint later.
- Starting a new game is not required.
- Don’t need to replay the entire campaign.
Collectibles are saved immediately when picked up. Grabbing the items lets you add them to your collection. You can leave immediately without reaching another checkpoint. Here’s how to get a missed collectible.
- Go to Main Menu.
- Select your Story save.
- Choose Chapter Select.
- Pick the chapter containing the collectible.
- Select the appropriate checkpoint.
- Collect the item.
The game tracks collectibles by type, not by chapter. It shows how many Playing Cards, Intel Files, Mementos, Postcards, or Legacy Items you've collected, but it does not clearly tell you which chapter contains the missing one. A few collectibles require specific gadgets, especially the Laser Strap unlocked later in the story.
Best Tips & Tricks For Missions
- Make sure to keep Q-Lens active constantly to reveal enemy positions through walls, hackable objects, hidden collectibles, and cameras.
- Watch patrol routes before moving and identify paths before entering restricted areas.
- Players who skip Intel often make missions harder than necessary. Because it unlocks bluff dialogue options, reveals shortcuts, and exposes security weaknesses.
- If a guard catches you, use the Bluff option when available and spend Instinct points.
- The Dart Phone and Q-Watch are especially effective at distracting guards and moving them away from objectives.
- Watchers can identify fake disguises, so don't assume you're completely safe.
- Trying to complete every challenge during your first playthrough is inefficient. So many challenges require no-kill runs, stealth-only runs, and specific gadget usage.
- Rushing objective markers is one of the easiest ways to miss content.
Conclusion
Missions in 007 First Light do much more than progress the story. They directly modify how you play the game, which gadgets you use, and which skills you use. Most main missions are designed as large sandbox operations with multiple ways to complete objectives. Two players can complete the same mission in completely different ways while reaching the same objective. Every mission has multiple challenges, and completing them unlocks TacSim rewards and completion bonuses. Completing these missions and challenges lets you earn Intel currency, XP, outfits, weapon skins, gadget skins, and gadget upgrades. Looking to get your 007 First Light Steam Key, LootBar offers the best deal that you don’t want to miss.














